We aren’t ready to give an official release date yet, but we are confident they will be ready early in 2015. As you may have read on IGN, Heists were a much bigger challenge to create than we had originally anticipated. Early versions were simply not good enough and had to be scrapped more than once as we honed in on how we thought they should work. We’re happy to say that the pack we are now finalizing is something we are excited by and eager to release as soon as it is ready. We, as a company, have always been about trying to make something that is good rather than hitting a date. We apologize when this gets frustrating but firmly believe that rushing out second-rate content does not do anyone any favors. Hopefully you agree that yesterday’s new Trailer is a sign that Heists are shaping up nicely, but we still need some time to fine tune them. Because we need a little time to get Heists right, we are going to give you a small Christmas gift to keep you entertained until we are done with them.Sources:
How to complete the Sasquatch – Beast Hunt
![]() | [QUICK MOD NOTE] This post was originally posted by Lenlfc on GTAforums, original post here. ALL CREDIT GOES TO HIM FOR ALLOWING ME TO DO THIS. It's extremely detailed and extensive, but it also gives a full look at previous leaks and speculation about GTA V, RDR 2, and the upcoming GTA VI. It's well worth your read if you're at all interested in speculation and leaks for GTA VI, considering it has a lot of information about how Rockstar has done things in the past, and how they may do things with GTA VI. It also has all of the confirmed information we have for GTA VI, like everyone has been asking for. Enjoy! submitted by nitelytroll to GTA6 [link] [comments] LENLFC will also be updating his original GTAForum's post often when new, reliable information comes out that is worth adding to his timeline. TL:DR: This is very long. Please don't be mean if you think I went too far. I just wanted to be as detailed as possible, and compile as much evidence and proof as possible, so we can work out the most accurate and likely scenario. I've never done anything like this before. So please be kind. Hi. So, Red Dead Redemption 2 has come and gone. Feels like forever we waited for it. Hard to believe it released almost 4 months ago. It's that time when many of us will start looking forward to the next Rockstar game. I have been on this site since the first leaks for GTA V popped up online. In that time, I have watched fairly quietly, barely getting involved. I've read a lot, and enjoyed it all, but never actively helped out. I want to warn you all that this post will be pretty lengthy, and as I'm not a regular poster, my formating or writing may not be the best. But I'm a big fan of Rockstar Games, and have a weird fascination with remembering small things. So I wanted to try my best to compile everything we know about how Rockstar go about making their games, what they have done in the past and do some crazy conspiracy theory like deducing to try to predict when, where and how we can find clues to GTA VI, and when they may announce or release it. Firstly, I'd like to credit and thank Dan Dawkins. Many of you may not know who he is, but long story short, he's a journalist, and back in July 2011 he wrote an article in the magazine PSM3. In the article he predicted many things about GTA V (some correct, some incorrect) he researched all the available data and pooled it together, and used that to speculate about GTA V. That was a massive influence on me growing up, on how to speculate responsibly and use common sense to work out where a game or series may go next. So thank you, Dan! FACTSNow, onto the main topic. What do we know about GTA VI? Not a lot. Dan Houser recently said that they're thankful they're not releasing GTA VI while Trump is in office. While he's never actually quoted as saying they won't release it while Trump is in office, I think journalists used that for a catchy headline. But the point remains. GTA is heavily based on British satire of USA. The current political climate makes it very difficult for them to do this. If we take it literally, GTA VI won't release until 2021 or 2025, depending on how long he is in office. Unless I have my dates wrong. I'd be willing to bet they had 2021 in mind. However, my personal take on this was that Dan simply meant "thank god we're not releasing GTA VI in 2018" And knowing it'l take them years to even release their next game, Trump will no longer be President.We also know Rockstar Games will make another GTA. And that is about it. If there is anything else concrete, that we know, that I have missed please let me know. THE PASTGTA V TIMELINEHere's where we start digging and look to the past, what Rockstar has done before and try our best to work out their timelines and how they go about things. Now, in order to do this, I'd like to begin with GTA V, as that is when Rockstar Games transitioned into the one big game every 5 years, as opposed to the game every year studio. April 20th 2009 the first ever build for GTA V was created. I'm not sure if this is when development officially began, or just the date of the first build. Either way, I doubt there is much difference. They were busy working on TBoGT at that point, having just released TLaD 2 months prior. This was discovered from the Build Log. I will go into detail on this later. However this wasn't discovered until 2014, I just thought it was worth putting here to stamp the timeline. The earliest rumors for GTA V began on July 26th 2010, with reports of Rockstar researching locations in and around Hollywood. Rockstar declined to comment on this, saying they don't comment on "rumors and speculation". To this day we still don't know if this was legit, or otherwise. However the game did end up being set in Los Santos. So it was either true or coincidentally correct. Next came the domain name leaks on February 25th 2011. That date might be off by a couple of days, but the original GTA V Leak Topic has it dated to the 25th. (Fun fact, this is the leak and topic where I signed up to GTAForums!) Very GTA sounding website names. After GTA IV introduced the internet to us, it was no surprise to think GTA V would expand on that, and the domain names registered sounded right out of a GTA game. This was proven true, as the websites did appear in game. On March 8th 2011 more fuel was added to the GTA V fire, when the codenamed "Rush" casting call was leaked online. Like the website, they sounded like something out of a GTA game. This was further expanded on the 29th of March when Take Two put out a private casting call, further hinting at development on GTA V being well underway. October 5th 2011 In an Asked & Answered article, 2 users asked about the next GTA, with Rockstar replying with the following “When are we going to see a new GTA????? #bestgameever” - received via Twitter“When's the new grand theft auto coming out?” - received via TwitterAnd then it happened. GTA V was officially announced on October 25th 2011 at 12pm BST, linked below. https://twitter.com/RockstarGames/status/128788090969001984?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E128788090969001984&ref_url=https%3A%2F%2Fgtaforums.com%2Findex.php%3Fapp%3Dcore%26module%3Dsystem%26controller%3Dembed%26url%3Dhttps%3A%2F%2Ftwitter.com%2FRockstarGames%2Fstatus%2F128788090969001984%3Fs%3D20 This announcement came only 20 days after saying the above on October 5th 2011 This goes to show that Rockstar can say one thing, then surprise us weeks later. The first trailer then debuted on November 2nd 2011 Everything past this point, until release I feel is not relevant to this discussion. It is more to do with post announce schedules and marketing, and when to expect news or updates or trailers for an already announced major game. If this topic does well, I could add it, or put it in a spoiler box so it's optional detail. Otherwise the next points worth talking about come into play upon release, and where Rockstar go after this. September 17th 2013 GTA V finally releases. We rejoice. October 1st 2013, two weeks after the launch of GTA V GTA Online launches. This is where it gets interesting and complicated. We know now that their next game was Red Dead Redemption 2. However, Rockstar weren't finished with GTA V. Many people claim that Rockstar stopped caring about their fans and gamers, citing images like these You can actually pinpoint the year Rockstar discovered microtransactions. Now, I bring these up, as it is important to understand just how Rockstar now operate. Love it or hate it, but GTA Online has allowed Rockstar to not release games as often. Allowing them to work on one game as Rockstar Studios, where they all work together, instead of separate teams, like Rockstar North (GTA) and Rockstar San Diego (RDR) for example. The income from GTA Online has seemingly allowed them to spend 5 years working on Red Dead Redemption 2, perfecting a masterpiece. Allowing them to make the game they wanted, and allowing them to take all the time necessary to innovate and make a living breathing world even more so than GTA V did. Some time in January 2014 the GTA V Build Log was found. Apparently it was on the game disc, and dedicated fans dug into the files and found it. I bring this up, as it reveals some key interesting details. such as the date of the first GTA V build/when GTA V development began. This is important as we can use this information later to try to work out when they may start their next project. Throughout 2014 Rockstar were hard at work developing the PC, PS4 & Xbox One versions of the game. I don't know how much work that would be, but they weren't simple upres versions of the game. They included new features and plenty of big enhancements. The PC version was delayed into 2015 for added polish. And leslie Benzies took a sabbatical on September 1st, for 17 months. The next key detail to note is from January 2016, I think. Leslie Benzies leaves Rockstar North. I feel this is important to note, as it could have delayed a lot of Rockstars plans, as a lot of staff left with him, Rockstar would go on to deal with a lawsuit which could only be an unnecessary distraction. There was a topic here on GTAForums discussing it. Needless to say the whole situation was pretty shady and the details don't really matter too much. Rockstar had also planned single player DLC for GTA V, multiple datamines suggested 3 packs, as well as Ash735 on Neogaf confirming this. We can take this with a grain of salt, but if it were made up, then it's a pretty dull and uninteresting thing to make up. They had also promised Heists for GTA Online, which was quickly becoming very popular. I personally believe (And this is where speculation begins) that the SP DLC was the unfortunate victim in all of this. They HAD to get the next gen versions out, as if you're launching an online game, you can't rely on players sticking with old consoles when the next gen consoles launch only 2 months after GTA Online launches. They had to get Heists out, which were promised before the entire game even released. More so than the SP DLC, which was just a closing line on a Newswire article, albeit multiple times. And development on their next game ramping up, going into full production, combined with the restructuring of Rockstar North due to Leslie Benzies leaving... SP DLC may have been an unfortunate victim. Article 1 Article 2 Article 3 GTA V launches on PS4 & Xbox One on November 18th 2014 PC version launched on April 14th 2015 Rockstar Games are now done with development on GTA V, now solely focusing on GTA Online updates, in terms of Grand Theft Auto April 3rd 2014 Thanks to @EVOLUT7ON for bringing this to my attention. In a Q&A with DJ Whoo on BallerStatus, he allegedly reveals he will be in the next GTA, which will be in Liberty City again. BallerStatus. And thanks to iNero for his topic. RDR2 TIMELINEAugust 2013 Roger Clark's first day on set, for Red Dead Redemption 2Roger Clark: "My first day on the project was in August of 2013. With the context of this particular installment, I was the first to come on, apart from Rob and Ben who worked on the previous chapter."4th September 2014 Rockstar San Diego start hiring for next gen consoles. They allegedly went on a hiring spree for an upcoming project. Which we would later find out to be Red Dead Redemption 2. December 11th 2014 Actor Jorge Consejo posts a selfie on Instagram, wearing a typical mocap or performance capture suit. However it doesn't match the one used in GTA V September 2015, [Original Source] Rockstar started hiring for more jobs. They seem to relate to a stealth based game, but so far they haven't released anything that would indicate what they were hired for. Then the leaks start happening... November 29th 2015 An ex Rockstar employee hints that RDR2 is their next project. The infamous “Really, Dumbass. Really? Two“ comment by Danny Ross, on Reddit. Archive of actual post April 13th 2016 the map for RDR 2 leaks on NeoGaf. This was unprecedented. The map for a huge open world Rockstar Games game has never leaked online 6 month before the game was even announced. Link to the map. October 18th 2016 Rockstar finally announce Red Dead Redemption 2, after teasing in the days leading up to the 18th. July 27th 2017 Stuntman, Tim Neff's online resume leaks that he worked on RDR2 and GTA VI. He denied involvement in RDR2, but claimed he worked on GTA V, and that it was a mistake. He also had personal instagram photos from Rockstar San Diego, with captions strongly suggesting he was there for work. He denied it, saying it was just a photo taken outside that anyone could take. He quickly removed them. He was not credited in GTA V, but by RDR2's release he is indeed credited in RDR2. Friday September 29th 2017 A reddit user posted a thread mentioning a recent leak which had been deleted. I do not know the date that it was originally posted. But it was over a year before the game released. And was entirely accurate. these leaks will serve a purpose later on. December 25th 2017 GTAForums User @Jabalous brings to our Attention the actor Jorge Consejo, his previously mentioned Instagram selfie, and his CV/Resume. Which mentions min being in GTA 6, playing the role "The Mexican" (Featured). CGI meaning motion capture work, etc. In April of 2018, I'm not sure of the date, maybe the 18th? The article has since been removed. But I copied the article into a notepad file. Trustedreviews.com published an article based of a memo and some notes about the game. They claimed to have received this information in August 2017, but didn't post it due to fears it was fake. It wasn't until Rockstar released a screenshot that matched one that they had also received that they decided to publish this information, now believing it to be genuine. Here is an image of the text copy of the article (reddit formatting issues) November 1st 2018 Rockstar sue TrustedReviews for £1M Essentially proving the leak to be true. Although the game itself proves it to be true, it's interesting that Rockstar sued for that much. Or sued at all. January 6th 2019 Rockstar start hiring for next generation Rockstar's career opening page - Credit to @el carlitos for that one! -----------------------------------------------Unconfirmed Speculation----------------------------------------------- January 30th (Specific date still debatable) Film Florida have guest Leah Sokolowsky on their podcast. She briefly mentions a recent change in her work Recently as you're aware we've had a change in the types of productions that are coming to our state. So I've also been very fortunate to get a large client that has hired me to arrange basically site tours and visits. It's uh digital media company. And I've signed an NDA so I can't disclose who it is. But they've been exploring various areas of our state, and of other states in the south east. And I've been planning and arranging those visits for their personnel and that's been kind of a very interesting expansion of what I normally do, as well.Here's the link to that quote. It's suggested this is Take Two Interactive/Rockstar Games, as a reddit user claimed on October 6th 2019 scouts were looking around his area, and asked for permission to take photographs of the building. Which was later followed up by a photograph of an alledged document/contract as proof on October 8th 2019 -----------------------------------------------End of Unconfirmed Speculation----------------------------------------------- February 13th 2019 VP of product development Jeronimo Barrera departs Rockstar Games after 20 years. This might not seem anything significant, but it's one of his quotes that I think it very important. "If I had stayed at Rockstar it would have been more GTAs, more RDRs and less of this other stuff going on out there right now." While that is nothing concrete. It does indicate that Rockstar will be working on Red Dead and GTA for the foreseeable future. That won't surprise many of us, but it's just a little detail that gives us hope that GTA is next, and not another franchise like Bully, L.A. Noire or Max Payne, for example. April 18th 2019 a former Rockstar India employee has mention of creating vehicles for GTA V and upcoming GTA 6 in his artstation resume Thanks to ApolloThunder's post. Now those are the most important details I feel. Now I may have missed some other details people might find important. In August of 2017 the stunt actor Tim Neff was involved in a alleged leak for RDR2 & GTA 6. It was quickly 'debunked' Although many believed there were holes in the methods used to debunk it. And his removal of Instagram photos taken at Rockstar San Diego was suspicious to many users. July 9th 2019 Jorge Consejo likes and quotes a tweet about him being in GTA 6 Now We Use All This Information to SpeculateThe first clues we should look for are reports of Rockstar scouting locations. We know from articles and or interviews that Rockstar take thousands of photographs when creating their worlds, so any reports of Rockstar Staff i researching locations should be a very good indication. However, they can be very secretive.Same goes for Rockstar or Take Two registering domain names or sending out casting calls. So far we've heard nothing of the sort. again, we don't always hear these things. I don't recall hearing anything about casting for RDR2 at any point between 2012 & 2016. Combined with the fact that Rockstar only just released RDR2 4 months ago. I think it's pretty safe to sat development on their next game hasn't fully begun yet, or will do very soon. If we look back to the build log for GTA V, they created the first build on April 20th 2009. pretty much one year after GTA IV released. By that logic the first build for GTA VI would have been created in September 2014, right? Well, considering they had to work on the next gen and PC versions for so long. I'd wager they started much, much later. We know that these days Rockstar operate as Rockstar Studios, all working together on one game at a time. But if the NeoGaf user is to be believed, pre production for GTA VI began in 2012, which is actually entirely believable. As Rockstar began work on RDR2 almost immediately after RDR1. "In early 2011, Dan began chatting with Rockstar San Diego about how Red Dead Redemption 2 would look and who the characters would be. Late that summer, he says, he had a “broad outline and rough flow of the game defined.” By fall 2012, his team had completed rough scripts for many of the game’s missions and started doing read-throughs on video conference calls with directors of game play, art design, and animation from Rockstar offices around the world. " Source Now, unlike Red Dead Redemption, Grand Theft Auto is not a game about specific characters, like RDR is with John and Dutch's gang. So It's safe to say after GTA V, the Housers did not sit down and come up with scripts or ideas for GTA 6 revolving around those characters. But never say never. They could use this as an opportunity to bring back Michael Franklin & Trevor, working of some of the ideas for the Story DLC for GTA V, instead of scrapping it entirely. For the first time ever, GTA could be a direct sequel using the same protagonists. This however, I believe to be incredibly unlikely. But I thought it was worth mentioning. So, they've finished RDR2. What Are Rockstar doing now? I believe they're hard at work on the PC version of the game. Many people don't believe it will release on PC, citing the fact that RDR1 never released on PC as evidence. I don't believe that is fair, as we know RDR1 was a mess, and was in such a bad state that they were lucky to release it at all. Rumours and alleged leaks stated the game was a coded mess, and they weren't willing to go through all the hassle of porting it to PC. We also know PC games typically have a high paracy rate, and Rockstar aren't fond of spending all that development time and cost on such an effort for little reward. Here's a clip of Lazlow talking about releasing their games on PC, and joking wanting to make their money back first. It's from 2010, right before RDR1 released. I think he was making a joke, but hiding the truth in there. Which leads me to believe that RDR2 could come to PC, but in order to make their money on that, also release it on PS5 & the Next Xbox, like they did for GTA V. Considering the gap between GTA V on PS3 & 360 and GTA V on PC (19 months) we could see a similar gap with RDR2 on PC. If that is the case, we could see a PC release in May 2020. At which point next gen consoles would likely have been announced, assuming Sony repeat their February reveal as they did with PS4. Or soon to be revealed at E3 a month later. It's not beyond the realms of possibility that they re release on Next gen with native 4K on PS5, higher frame rates, or other enhanced features. Next gen consoles will be backwards compatible, but if they want to keep RD Online going, a newer version with higher player counts could be a good option. Speaking of next gen consoles, until specs are set in stone, I don't think Rockstar will announce anything. Dev Kits are allegedly being sent to some developers right now. Sony first party studios are already working on PS5 games. Guerilla, for example. I'd wager Sony's relationship with Rockstar is a good bet to think they have them, too. So, what does this mean? Well, let's look at when Rockstar announced RDR2. 18th October 2016. 18 months after the PC release of GTA V, 3 years, 1 month after the initial release of GTA V. Lets assume they stick to a similar pattern, both GTA V & RDR2 were announced in October. It could be a good bet for what month to expect an announcement. However, GTA IV was announced in May 2006, with Peter Moore's infamous Tattoo. So... Now let's look at when Rockstar started hiring for RDR2, which was September 2014. It took them 2 years to announce their next game. And they had the base map planned out within 19 months. We just don't know when the photo of the map was taken, just when it was leaked to the public (april 2016). But we do know Rockstar always start with the world. For GTA V, that discussion started as GTA IV was wrapping up – almost five years ago – although the latest game has been in full production for just three years. “It comes from the idea first,” Benzies tells us in his office at the studio. “Where is it going to be set is the first question. Then that defines the missions; you’re doing different things in LA than in New York or Miami. The map and story get worked up together, and the story is a basic flow of how it works out so you can layer the missions in. Source I think we can safely say that Rockstar already know where the game will be set, and Aaron Garbut is already hard at work at creating a concept of a map. If he hasn't already. Based of that information, I'd say Rockstar are hiring for their next game, which will be PS5 and Next Xbox exclusive, Likely to be GTA 6, and will need 2 - 3 years of development before they are able to reveal it with a trailer. Putting the game at a 2021 - 22 reveal, with a 2023 - 24 release. I do believe the upcoming generation, and Rockstars desire to outdo themselves every time will only slow them down. Their games take so long to develop, and I can't see them putting out GTA 6 in the same timeframe as GTA V, from GTA IV. More likely to be similar, if not longer than GTA V to RDR2. The LeaksRemember when I said the leaks would serve a purpose later on? I find it highly suspicious that Rockstar had leaks as substantial as they had for RDR2, when they never had anything to that level before. They are usually incredibly watertight. So let's speculate as to why...The Benz.Isn't it strange how such a long time influential figure at Rockstar North was fired, and then leaks start popping up for their next game? It's no secret that there was more to his firing that we initially thought. Things went really bad between The Benz and The Housers. I think when he left the company, and many of his staff left, too. A lot of disgruntled employees may has decided to spill the beans on their next game out of spite. The entire game map leaking 6 months before the game was even announced, Epilogue spoilers down to finite details such as building a house or birthing a foal? Way too specific, and that's never happened for a Rockstar game before. I just find that suspicious.So, why is that relevant to GTA 6? Well, it may end up not being relevant at all. But then I remembered the leak from last year, that stated GTA 6 was set in Vice City. Back then, I didn't believe it at all, as it was way too detailed for a game that wasn't even announced, and wouldn't be announced for at least 2 more years. Likely double that. Plus why did they choose The Know? And an anonymous source is always suspicious. But hey, nobody would be dumb enough to give their actual identity if it were legit. But then I started thinking a while ago, at how detailed the RDR2 leaks were, and maybe, just maybe the person who tipped off The Know was legit, and the info was based of what was in pre production from 2012 [Unofficial Source]. The more I thought about it, I realized that Vice City, with the concept of crossing the border to South America is a simple enough concept that could have been decided upon during pre production (the world is the first thing they decide, remember?) Why Vice City2 reasons why it's starting to feel like a likely location. Reason one, GTA Online. They introduced businesses and gunrunning into GTA Online, and a lot of people enjoy that stuff. Vice City would be a great location to create content around that concept. I don't believe Rockstar would pick a location based on what would make Online popular, but after GTA Online's huge popularity after GTA V, they'd be stupid to ignore it. Reason 2 was the quote Dan Houser gave about not releasing GTA 6 during Trumps presidency. Again, I believe it's taken a little out of context, but it's his words about satirising America is what caught my eye."Both intense liberal progression and intense conservatism are both very militant, and very angry. It is scary but it’s also strange, and yet both of them seem occasionally to veer towards the absurd," Houser said. "It’s hard to satirize for those reasons. Some of the stuff you see is straightforwardly beyond satire. It would be out of date within two minutes, everything is changing so fast." Source Then there was this quote from Leslie Benzies, also covered in The Knows video: IGN Source Any chance that Vice City might return in a future GTA? It is always a possibility. There are a few references to the city in our current-gen GTAs so it is part of that HD universe, and it is certainly somewhere we would love to revisit. However Vice City, perhaps more than any other GTA game, was as much about the era as the setting. Miami in the 1980’s is so iconic it would feel strange to revisit the city in a different time period. exploring grand theft auto vice citys lasting impact on gamer culture with rockstars leslie benzies city cover. Of course at some point we would like to have one big world containing all our cities and let the player fly between them and revisit their favorite areas, and in that context reimagining Vice City would be very interesting. So according to Rockstar, albeit someone who is no longer at Rockstar, it would be strange to go back to Vice City in a modern day setting. If you combine that with what Dan Houser said about parodying America today, and how difficult that would be, is it possible that the next game could be set in the past? Again, combining those quotes, with alleged leaks, and the possibility for fun and exciting gameplay and Online experiences... Vice City is an incredibly likely setting. The only problem is GTA 6 going into pre production in 2012. If the location was decided upon then. It would either be a happy coincidence, or they may have changed the location. Or, it never was Vice City, and this speculation is clever, but ultimately wrong. One key piece of information is the Neogaf user, who allegedly states that it WON'T be Vice City. Citing that production notes going around when he still worked there stated possible locations and concepts. And that it is likely one of the 4 options listed in the quoted thread. Small town gta - tight stories, scheduled characters, ridiculous levels of ambience, every home interior modelled. Every building enterable. More realism - if your wanted you are on the run for a while.You have to consider that what they may have decided in 2012 changed, due to the popularity of GTA Online. They could have chosen a smaller, more detailed interactive world. But due to Online, decided they needed a larger world. Or the location wasn't right due to modern politics and ability to satarise, etc. I do think GTA could return to the past eventually. Sam Houser has an incredible knowledge of pop culture, and is very intelligent. It would work well for them to go back to an older setting for a GTA game again. That isn't proof of that, or even a solid reason for them to do a prior setting. His knowledge can be used in any setting, past or present. But it's an interesting piece of information to think about. Another possibility is Dan's words were as simple as GTA 6 won't release while Trump is in office, and therefore GTA 6 will be set in the present day, but by then the political climate may have settled down, or they think/hope things will be different by then, and what they choose to parody will be easier. i don't know. How about Las Venturas?For the past few months, I've been thinking about the possibility of GTA 6 being set in Las Venturas. It's one of the locations mentioned as a possibility by @Ash_735 It's also a location that would be quite large, although not hugely diverse. However creative freedoms could solve that. If they return to a past setting as theorised. Then Las Venturas in the 70's or 80's could be seen as a pretty cool option. Like a lot of people, I'm a fan of Joe Rogan. Recently he had a guest on his podcast, Bob lazar. Whether you believe him or not is irrelevant. But he tells some interesting stories about working near Area 51, and working on alien UFO's. that really got me thinking... Wouldn't that be a perfect location for Rockstar to have some fun with? GTA V and RDR2 both featured UFO easter Eggs. There was a lot of mysteries tied to Mt. Chiuliad and Fort Zancudo. Can you imagine Area 69 returning, and what Rockstar may do with that? Now I fully understand that saying they may do a certain location, based of nothing other than easter eggs is a bit silly, but what else do we have? However, it does tie in with the notes (Vegas 1970's Casino?). Before RDR2 we never believed Rockstar would create a game, and build of a previous games map. After RDR2, we now know it's possible. I'm still not convinced they'd do it with GTA, as the GTA series is always an island, whereas RDR1 was a landlocked location. However, it is possible, however unlikely that they could build of Southern San Andreas and go east to Las venturas. |
VIDEO 1
VIDEO 2
S/O to straightuphippo on this concept. I just want to give some constructive criticism on this. I like the ideas presented, but I don't like the way that you layered 2 videos on top of each other, again, it was a nice idea, but it does not look good in my opinion I would have rather just seen the still image and than when you push start it should switch to the videos of the camera walking around the cars, I also want to say the logos are also a no go, they have the rising sun in them, which in Japan has become kind of controversial in much the same way that the confederate flag in the US has, but for different reasons. however these are just 2 downsides to the many plus sides of this video. I think the actual content here is great, just those 2 negatives make me prefer video 2 over video 1, however I think maybe a combo of both would look nice. also side note, is that Jay trying to impersonate The Broker, or is that you impersonating The Broker?
Gameplay Concept Video
S/O to louisbarron16 for making this bad ass gameplay concept. the voice acting is alright, not the best, but certainly better than Tyler Morgan from Payback so it's a yes from me. also, the UI in my opinion looks a bit retro, so in my opinion it could use some work, but the idea is the gameplay and not really the UI. also louisbarron16 I would have turned stability on for the video, but still great video.
Since these cover ats are popular right now I thought I’d list cover arts for Japan style NFS games made by the community that I like. Cover art credits goes to Mighoet straightuphippo (@StraightUpHippo on Twitter) and @3almalios on twitter. Mighoet’s Cover Art, StraigtUpHippo’s Cover Art, 3amalions Cover Art
I’m going to start this thread with a controversial statement. I prefer the only night time setting because it is easier to develop for, allows for better graphics, and makes it easier to create a dark and gritty story about the underworld of street racing. It also aligns very well with the locations I picked for the game. In my honest opinion the day time setting would be boring in my proposed location. So this game im proposing will be night time only. And before you go on a crusade, the locations I picked were picked with the night time setting in mind. There will be plenty of color and plenty of life. Even though it is only night time everything will still feel alive, and the only way to convince you of that is to talk about the map.
Shibuya Crossing Intersection
Bayshore Route
Rainbow Bridge
Shinjuku
Tokyo Dockyards (where ever the dockyards from prostreet are based)
Odaiba Statue of Liberty
Life Size Gundam Statue
Ebisu Circuit
Mount Fuji
Free DLC and if MTX must be a thing, shortcut packs. But in the ideal world it would be all free, and Ghost & EA do not have an excuse anymore considering that GT Sport had a rather large expansion that was completely free with no MTX either. Plus when you look at 2015 and compare its DLC to Paybacks DLC it’s not very difficult to see that 2015’s free updates had more content than Paybacks paid DLC. plus, when looking back 2015 was supported for quite a long time, it may not feel like it but 6 months is quite a long time when reflecting back.
in order to really sell the fact you are in a big japanese city based on Tokyo, there will need to be a lot of AI walking on the sidewalks and across the street. These AI will work very similarly to the AI in Midnight Club LA, if you try running them over they will run and jump out of the way. I have seen Ghost very reluctant to add this as a feature because “this is not GTA” and I agree it is not GTA, thats why these NPC’s are impossible to kill, they have no death sequences, they are simply 3d character models walking around. Also, I dont think the NPC’s should be commending you for being an idiot and doing donuts and shit. If you start doing destructive and reckless things such as burnouts and donuts a few NPC’s will simply give you negative looks. They will be displeased. If you are just cruising in an expensive car or a highly customized car a few NPC’s might pull out their phone and take a few snaps while saying nice car in Japanese. Ya know, basic stuff to make you feel like you are in a living world. Payback tried, but I feel like having the NPC’s commend you for doing burnouts and driving fast is really an unrealistic thing for real life people to do thus making the feature kind of immersion breaking.
Yes, payback has good physics. They work and they can be fun, but to me it’s a bit dated at this point. I don’t hate the brake to drift and casual drifting, but I’d rather have a grip focused handling model I know many racing game fans and more importantly hardcore NFS fans that want a grip focused handling model like Carbon or Most Wanted. People want that arcadey grip handling model where you can actually screw up and spin out. And quite honestly for this game im suggesting, a drift focused handling model will not work. It just won’t. Brake to drift just is not fun in city environments which is what Codename Japan is focusing on. Drift focused handling will not work for the canyon layouts of my map either because well, I designed them with the idea of sudden death Toge events (AKA Canyon Duels) in mind. The physics model I’m proposing will allow you to drift if you equip drift biased upgrades, but if you equip the drift biased upgrades you won’t be able to compete in grip style events, to do that you will need to equip neutral or grip handling upgrades, likewise the only way to compete in drift events is to put on drift handling upgrades.
P.S. the curb issues will be fixed, they will no longer launch you 10 miles into the air.
I’m going to start off by saying get real Japanese, real American, and real Japanese-Americans to star in the game. No fake accents. Especially not from British people I hate it when British people try to do the American accent likewise I hate it when Americans do the British accent. So please have the actors match where their characters are from. And anyone doing japanese accents that are not japanese will just come across as racist.CG AND LIVE ACTION
this proposed game will contain both CG elements and live action in the cutscenes, and there is no excuse to not include live action stuff. With Payback they claimed that there were not enough sets and that you could not really do explosions and stuff in live action environments and I completely disagree, plenty of films have done explosions in live action environments by making the explosion itself CG. there is really no excuse to exclude the live action stuff, so that’s why it will be here in this proposed game. Think of it like Carbon where they blend CG elements with live action elements.PLOT
The biggest issue I have with Payback is its story. To me everything felt way too tied to social media rather than what is supposed to be the main star of the game the car and the characters. Not only this but the story is not gritty. In Payback it just felt like mostly everyone was trying be your friend like no one hated you. To make things even worse Payback has had by far the worst set up for a story I have ever seen. I’m sure Bollywood films have better setups than Payback, but that’s just my opinion. I’m going to spoil the set up here so, spoiler warning, but it’s not really something that matters all that much because not only is it a super predictable set up, but the set up also happens within the first few minutes of gameplay, spoiler The issue is even worse with Paybacks characters being seriously under developed. I mean to this day the only thing I know about Marcus Weir is that he owns a casino. To this day the only thing I know about tyler is that he is a street racer who is an annoying ass hole, To further issues even more spoiler so there is no reason for you to be mad or to fight to the end. No i’m not asking for intense blood and gore, just something subtle like spoiler That’s the kind of twist and combination that NFS has never explored and in my opinion, they need to. People you care about need to die in these stories the protagonist needs to screw up a few times (but not too much, just enough for us to know that they are human), I feel like doing this will not only make the story more dark, but will also teach important lessons about how people are not perfect and how people you love might die if they are involved in something as dangerous as illegal street racing and illegal street drifting. Just look at the classic F&F movies, look at the classic NFS games and than make a dark gripping story that in inspired by those films and games. I know, it’s easier said than done, but it’s your job and it needs to be done. The story has to show why running from your problems is a bad idea. There needs to be lessons rooted in the dark stories. It can not be just over the top action, there needs to be substance there.
and in terms of making good characters, making emotional moments, and making good use of cinemetography the story developers at Ghost Games should watch the videos linked below. Now I know not all of these videos will help make a good NFS story, however it is stuff every film/game director should know.
https://www.youtube.com/watch?v=Ga0rs2G8BGI
https://www.youtube.com/watch?v=y4ObTpA_Vkw
https://www.youtube.com/watch?v=QM1tUwpy-yQ
https://www.youtube.com/watch?v=cJBULcZpg5E
https://www.youtube.com/watch?v=EzRHGS-HUdE
https://www.youtube.com/watch?v=VjCedbTGWzk
NO MTX based upgrades and no randomized upgrades. When you upgrade you get what you pay for. There is no reason for the upgrades to be completely randomized. None. if you want parts to be harder to achieve just increase the amount of money they cost. Now onto the depth. Brands will be returning, but it will be more streamlined than in Payback. Gone are the perks. You simply select the brand and than you select whether you want to favor speed or acceleration for engine upgrades and for tire, suspension, or brakes you select whether you want them to be grip or drift. But if you want to compete in Grip Races or Toge events you have to either have neutral or grip handling upgrades.
Driver Skills: formerly known as perks in Payback are being removed from the upgrades and being moved to “driving skill” where you can improve skills such as transmission skill, air skill, and control, transmission skill will decrease the amount of time it takes to shift gears, air skill will increases landing stability, and control skill will increase grip. You might think it’s unrealistic, but its not, the skills I selected are skills you would realistically get better at in real life if you put in the time to get better at them, which is kind of why I put that element into my game as I think it is a more realistic way of doing RPG without being random.
Perks: Perks are something completely optional all the perks are 1 time use only and cannot be used in online. Now that’s out of the way, perks give you a special ability when equipping them. The perk options you have the option for are Speedbreaker, which allows you to slow down time for a few seconds, Quick-Repair, which allows you to quickly repair the vehicles damage when it is at 75% damage or more, Supercharged Nos, which supercharges your nos allowing for more acceleration when using your first tank of nos, and Anit-Killswitch, which makes cops with kill switches ineffective in kill switching your vehicle.
Crew Members: there are multiple types of crew members available in game. The different types of crew members are as follows; Drafter, Scout, and Blocker. Drafters give their crew member more speed by letting them slipstream off of them, Scouts will essentially highlight all the shortcuts in an event, and Blockers will take out other racers in your way. You unlock Drafters by beating Grip Bosses with a specialty in drag, you unlock scouts from Grip Bosses with a focus on circuit racing, and you unlock blockers by beating Grip Bosses with a focus on sprint racing. The crew members are completely optional and you can complete the game without them if you feel like they are a crutch in any way. DISCLAIMER: you can NOT take crew members into drift events, boss races, toge events, or wangan battles.
I’m going to make this as clear as possible, you can NOT skip these challenges by purchasing a MTX because that would get rid of the entire point of having these in the first place.
GTR Builds: build types that require you to complete a list of challenges to unlock, every car in the game gets a GTR Build that you can unlock via completing an assignment in game. One of the GTR upgrades you can unlock is the GTR upgrade for the BMW M3 E46. in order to unlock the GTR upgrade for the E46 you have to get your E46 M3 to heat level 5, conquer all races in career mode using any vehicle, cause 200,000 in fines in 1 pursuit using your E46 M3, and ram 50 police vehicles using your E46 M3. By unlocking and equipping the GTR upgrade for the E46 M3 you will essentially turn your M3 E46 into an M3 GTR E46 by swapping in the M3 GTR NA V8, by equipping straight cut gears, and by equipping the M3 GTR body kit.
Preset Wraps: NFS Japan will come with preset wraps to unlock via completing a list of challenges. One preset wrap “The Most Wanted” for the M3 E46 will be unlocked by having a bounty of 150k, avoiding 5 spike strips in a single pursuit, winning 10 speed trap events, getting a speed of 200 MPH in a single speed trap, and disabling 10 cops in a single pursuit.
Special Vehicles: special vehicles consist of the Fire Truck, the Isuzu Giga 2017, the Mitsubishi Fuso Fe 180 Garbage Truck 2016, the Isuzu Erga Hybrid (Bus), the Police Mazda CX-5 Rhino, the Police Subaru Legacy, the Police Nissan Skyline V35, the Police Nissan Skyline R34, and the Police Mazda RX8. in order to unlock the Police R34 you have to purchase 20 cars, score 500,000 points in a drift event, accumulate a fine of 50k, and disable 100 cops.
Police will now be in free roam.
Pursuit breakers return: pursuit breakers are scripted destruction sequences which will kill police chasing you. You can take out scaffolding and knock them out, you can knock cars out of car carrier trailers, you can knock over small walls, and you can knock over big signs.
Heat Levels Return: initial heat levels are determined based on speed if you pass a cop at over 160 MPH you will start at heat level 2 if you are below 160 you will start at heat 1. These heat levels are retained, when you leave a pursuit your heat level will remain at what it was when you went into cool down, the only way to lower heat level is to edit the visual customization or to park the car in the garage for a few races.
Impound Strikes Return: any time you get busted your car gets an impound strike at 3 your car is impounded. If your car gets impounded you can purchase it back, but it will cost as much as buying the car new again. If you do not have any cars left and if you do not have enough money to buy your car back from the impound lot or buy a new car from the car lot than the game is over and you have to restart (or quite the game before it saves).
Fine: when in a pursuit the police will tally up every offense you make such as reckless driving, speeding, street racing, destruction of property, etc, and these add up quickly, if you get busted and can’t pay the fine you will be in debt, if you fail to get your balance back to 0 within a certain amount of play time the police will increase you to max heat level so, make sure you don’t get in debt.
Pull Over Mechanic: If you don’t want a police pursuit you can just pull over and pay the fine of the violation you comminited. Pulling over is not an option with high heat levels or if you commit a big offense such as destruction of property. Essentially it’s the same pullover mechanic as 2015 and Midnight Club LA.
Heat 1: Subaru Legacy
Heat 2: Nissan Skyline V35
Heat 3: Mazda RX-8, Mazda CX-5 (Rhino)
Heat 4: Nissan Fairlady Z, Mazda CX-5 (Rhino), Police-Heli
Heat 5: Nissan Skyline R34 GT-R With Kill-Switches Attached,Mazda CX-5 (Rhino), Police-Heli
5Zigen FIREBALL RR
5Zigen PANTHERA Version M6
5Zigen PRORACER Z1
5Zigen KOMA 3
ADV.1 ADV05
ADV.1 ADV7
ADV.1 ADV6
ADV.1 ADV10
American Racing VF307
American Racing VF509
American Racing VF479
American Racing Torq Thrust II
American Racing Outlaw 1
Asanti CX854
Asanti CX860
Asanti DA191
Asanti DA162
Asanti DA165
BBS LM-R
BBS SR
BBS CH-R II
BBS Super RS
BBS RS-GT
Cosmis MR7
Cosmis S1
Cosmis S5R
Cosmis XT-006R
Cosmis XT-206R
Enkei GTC01RR
Enkei RPF1
Enkei TS-10
Fifteen 52 Outlaw
Fifteen 52 Formula
Fifteen 52 Formula TR
Fifteen52 Mullet
Fifteen52 Snowflake
Fifteen52 Tarmac
Fifteen52 Tarmac 348
Fifteen52 Tarmac F40
Fifteen52 Tarmac R43
Fifteen52 Teardrop
Fifteen52 Turbomac
Hayashi Street Type CR
Hayashi Yayoi
HRE 505
König Tweak’d
König Wideopen
König Maxxim Chance
Rays Volk TE37
Rays Volk TE37V
Rays 57D
Rays 57Xtreme
Rays CE28N
Rays RE30 Club Sport II
Rotiform BLQ Super Concave
Rotiform Concave INDT
Rotiform LVS
Rotiform IND
RTR Tech 7
RTR Tech Mesh
SSR MK3
SSR MS3
SSR TF1
SSR MK1
SSR XR4 Longchamp
Vossen CV3
Vossen CV5
Vossen VFS2
Vörsteiner VSE001
Vörsteiner VSE002
Vörsteiner VSR162
Vörsteiner VSR163
Vörsteiner VSR165
Vörsteiner VSM310
Vörsteiner VSM312
Vörsteiner VSM313
Vörsteiner VTM350
Vörsteiner VTM351
Watanabe Type A
Watanabe Type R
Weds Bazreia
Weds LXZ
Weds SA15R
Weds SA60M
Weds SA55M
Weds SA72R
Weds TC105N
Weds Vishunu
Weld Alumastar Frontrunner
Weld Alumastar Rear
Weld Weld Star
Work Meister S1 3pc
Work Meister S1 2pc
Work Meister M1
Work Emotion D9R
Work Emotion CR Kiwami
Work Meister CR01
Work Emotion XT7
Work VS XX
Work VS KF
Boss Car 1 (grip)
Boss Car 2 (grip)
Boss Car 3 (drift) (wrap by Jvy Pennant)
Boss Car 4 (drift) (wrap by Jvy Pennant)
Boss Car 5 (drag)
Boss Car 6 (drag)
Antagonist Car: I do not want to screw it up, if you want to have a go at making it it needs to look evil and must have an iconic look to it.
RX7 In Car Meet Cutscene (Introduction To Drifting)
Nissan Skyline 2000 GT-R in Car meet cutscene (Introduction To Drifting)
Nissan 180SX In Car Meet Cutscene (Introduction To Drifting)
Sudden Death Tōge - Sudden Death Tōge is an event type that requires a lot of skill and precision, on the first run, you will be following the opponent, on the second run the opponent will be following you. Ramming an opponent in the first stage will deduct 5000 points from your score, being rammed by an opponent in the second stage will grant you 5000 points. If anyone falls off the cliff, if 1 driver gets passed, or if a driver falls behind, the race is over.
Time Attack Tōge - Time Attack Tōge is a race against the clock and a true test of your skills. If you fall off the edge, the race is over, if you hit a wall you will get a 2 to 5 second penalty (depending on balance). If you run out of time before reaching the finish or if you fall off the cliff the race is over you lose.
Sprint Race - Point to point street race that takes place in the canyons and in the city, but mostly in the city.
Circuit Race - street races that take place in the city that take place along a set route with a set number of laps and a single start/finish line.
Speedtrap - Speedtrap events take place along a point-to-point route with several speed cameras that award points based on a participant's captured speed. This event type has heavy cop presence.
Drift Race - Drift events require participants to earn as many points as they can by drifting their car, and can take place in canyons, city circuit routes or in multistory parking garages.
Tandem Battle- a Tandem Battle is a drift event where its you against 1 other AI driver. Tandem Battles are split into 2 rounds, much like Sudden Death Toge except instead in drifting form. The goal is to stay as close as possible to the other driver while drifting, the closer you are the higher your multiplier will be, in the first round you start off by following and drifting to gain points, in the second round your goal is to keep your distance from the other player. If you ram a player in the first round of a Tandem Battle you will have a 5000 point penalty and if they ram you in the second round, you gain 5000 points.
Lap Knockout - A circuit race in which the player who is in last place after each lap gets disqualified from that race.
Drag Race - a race in a straight line with 2 to 6 players compete for the perfect shifts. You need to keep track of engine temp though over reving or going over red line will raise engine temp if your engine temp gets too high your engine will blow for longer drag races cars with more top end power might be more useful, but in events with shorter routes a car with more low end torque might be more useful. If you crash out you lose that round of the drag race.
Wangan Battles - Wangan Battles are battles which take place on long stretches of highway/motorway that start at 80 MPH (128 KMH) with the goal of getting to 200 MPH (321 KMH) quicker than your opponent. whoever reaches 200 MPH (321 KMH) first wins.
Outrun Races - The winner of an Outrun Race is the racer that overtakes their opponent and sustains a lead of at least 1,000ft (300m). Both racers can drive wherever they want as there's no determined route.
Grip Boss’ - Grip boss’ challenge you when you conquer all of their territory. When you conquer a grip crews territory they will challenge you in 3 different events. First you will have to race the boss in a sprint race through the city, than you will have a Wangan Battle with the boss, and if you win against them in those 2 races and only then will the boss challenge you to a Sudden Death Toge Battle. if you lose the Toge Battle they reclaim all the territory you had taken from them. If you win you keep their territory. NO RESTARTS are allowed in the Sudden Death Toge events against bosses, however restarts are allowed on the Wangan Battle and on the Sprint Race through the city. Grip boss races take place at night time only.
Drift Boss’ - Drift boss’ challenge you when you conquer all of their territory. When you conquer their territory they will challenge you to 3 different events. First you will face the boss in a drift circuit in a multistory parking garage, than you will need to beat their score on their favorite drifting route in the city, and when you beat the boss in those events the boss will challenge you to a Tandem Battle. If you lose the Tandem Battle the boss will reclaim all the territory you took from him, if you win you keep their territory. NO RESTARTS are allowed in a Tandem Battle against bosses, however you can restart in the first 2 events that take place before the Tandem Battle.
Drag Boss’ - Drag boss’ challenge you when you conquer all of their territory, when you take all of their their territory they will challenge you to 3 events. 2 drag races 1 on the highway and 1 in the city and a Wangan Battle on the highways. If you lose the Wangan Battle the boss will reclaim all the territory you took from them. NO RESTARTS are allowed in the wangan battle, however, restarts are allowed in the 2 drag races.
Online Free Roam - Roam around Japan with your friends or by yourself and show off your ride to players around the world if you desire.
Pursuit Knockout - Pursuit Knockout is a party game mode that pits players against each other in a lap knockout style game mode, but rather than being disqualified for being in last place at the end of a lap you become a pursuing officer in a police cruiser trying to take down other players. The players you takedown also become pursuing officers in police cruisers trying to take out other races. The game ends when all players become police or when 1 person crosses the finish line alive.
Team Escape - Team escape is a PvE (player vs environment) game mode that takes place along an enclosed A to B course with up to six players working together to evade the police.
Cops & Robbers - A 6 v 6 party game mode that pits cops against racers. As the racers you must pick up and deliver packages without being taken out. As a cop your job is to stop them from picking up and delivering the packages. The game ends when the racers deliver all the packages or when the cops arrest all the racers.
Pursuit Tag - A 12 player party game mode where at the beginning of a round someone is randomly chosen to become a cop the job of that cop is to tag the opponents each tagged opponent becomes a cop. The person who remains untouched the longest is the winner of the event.
Crew Races - a 6 v 6 event type that pits 2 teams against each other in a sprint race. The goal of each team is to get as many players in front of the other team. The team who crosses the line with the most players in front wins.
Lap Knockout - A circuit race in which the player who is in last place after each lap gets disqualified from that race.More down below in the comments.
Circuit Races - Circuit events take place along a set route with a set number of laps and a single start/finish line.
Sprint Race - Point to point street race that takes place in the canyons and in the city, but mostly in the city.
Speedtrap - Speedtrap events take place along a point-to-point route with several speed cameras that award points based on a participant's captured speed. This event type has heavy cop presence.
Drag Race - a race in a straight line with 2 to 6 players compete for the perfect shifts. You need to keep track of engine temp though over revving or going over red line will raise engine temp if your engine temp gets too high your engine will blow for longer drag races cars with more top end power might be more useful, but in events with shorter routes a car with more low end torque might be more useful. If you crash out you lose that round of the drag race.
Drift Race - Drift events require participants to earn as many points as they can by drifting their car, and can take place in canyons, city circuit routes or in multistory parking garages.
Wangan Battles - Wangan Battles are battles which take place on long stretches of highway/motorway that start at 80 MPH (128 KMH) with the goal of getting to 200 MPH (321 KMH) quicker than your opponent (s). whoever reaches 200 MPH (321 KMH) first wins.
Der GTA 5 Online Casino DLC führt - wie Rockstar Games besätigt - zu neuem Spielerrekord seit Launch von GTA Online vor neun Jahren. GTA Online Casino update – List of countries which have banned the Casino features. Kyle Evans. July 24, 2019. 13 A lot of you have been tweeting at us and reporting that you cant use the features in the Casino, whether it’s spinning the lucky wheel or trying to play a game of Roulette. You’ll get a message saying ‘This feature is not available for you.’ Well, this for sure isn’t ... GTA Casino release date. The GTA Casino release date is July 23, 2019 – in other words, right now. The GTA casino update time was before 11am GMT (6am ET / 3am PT. It looks like the Vinewood Casino in GTA Online might finally get its grand opening. Earlier today, alongside its usual weekly update, Grand Theft Auto Online made a small but important tweak to ... This new GTA Online update features the first-ever Map Expansion DLC in the history of the game, the biggest GTA Online Heist adventure ever, a new Nightclub, new vehicles, tactical weapons, new music, and much more. The GTA V Title Update 1.52 (Cayo Perico Heist DLC) has a size of 6.8 GB. It is marked as "version 1.35" Title Update on PS4. Below you find everything that is included in The ... Für GTA 5 Online ist nun das neue Casino-DLC gestartet. Die Erweiterung soll nach einer Server-Downtime als Download bereitstehen. Zentrum der DLC-Erweiterung ist das Diamond Casino & Resorts an ... The Diamond Casino & Resort is a content update for Grand Theft Auto Online, released on July 23rd, 2019. 1 Description 2 Content 2.1 The Diamond Program 2.2 Properties 2.3 Activities 2.4 Missions & Events 2.5 Character Customization 2.6 Collectibles 2.7 Vehicles 3 Changes 4 Discounts & Bonuses 5 Gallery 5.1 Official Screenshots 5.2 GIFs 5.3 Videos 6 Trivia 7 Navigation The update introduces ... This guide covers the Diamond Casino and Resort DLC for GTA Online - things like operating casino services, gambling and owning a penthouse. Our GTA Online Casino Heist guides are here: Big Con, Aggressive and Silent & Sneaky approaches. Unless you want to lose all of your hard-earned GTA$ at the tables of the GTA... GTA 5 Online Casino news has dropped today, with Rockstar Games at last revealing the release date, first pictures and a trailer for the Grand Theft Auto DLC.. The GTA 5 Online Casino DLC has a ... GTA 5 Online: Trailer zum neuen Casino-DLC mit Release-Termin. GTA 5 - Grand Theft Auto 5. ab 149,99 € Von David Martin Redakteur 19.07.2019 um 09:49 Uhr Google+. Eigenen Artikel schreiben ...
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