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The Plane of Ice: Tales From The Underberg; An Underdark Companion

Welcome to the workshop ~
This post is part of the "Atlas of the Planes" Project. Come and stop by our announcement page here to view the full list of planes, the sign up sheet, and links to other posts of the project.
Fictional Editor — qt. unqt. “Corrupted” Mind Flayer, Izu Kafka
Written by — Izu’s thrall, foen7

Title Page

GoblinFit — tunes playlist -- “Official” playlist.

This post was made using Google Docs. As the post currently exceeds the Reddit character limit (110k / 40k), it is recommended to view this content via the link here.

Table of Contents

Title Page 1
GoblinFit — tunes playlist 1
Table of Contents 2
Discovery: 4
Timeline [Mystery Table of Contents] 5
Travel 8
To the Plane — 8
Within the Plane 9
Survival 11
Locals 12
Canon Sentient Races 12
Fodder from Monster Manual — see document pg. 68 for full table 12
6 Homebrew Suggestions — see pg. 68 again 13
Encouraged Classes, see Locations; PRCF, Mysteries, & Surface Epilogue 13
Order of Ceruleans 13
Guild of Dragonfire Architects, 13
Nine Nations 14
Denisovans — Frost Giant Surface Keepers 15
Locations (1 of 2) — Sub-Surface 17
Table 17
Settlements (5) 17
Industrial, Economic (4 + 8 Remodeled Spas and Sauna, see Mysteries) 21
Excavations (8) 23
Battlezones (6) 26
Curiosities (6) 28
Mysteries (1 of 2) — Sub-Surface 32
Strawman FAQs 32
Class Homebrews 33
Barbarian: Path of the Wanderer (a.k.a. Travels of the Foreigner) 33
Bard: College of the Crystal Willow 36
Warlock: Otherworldly Patron: Coven of the White Witches 37
Key Locations — Timeline Focal Points 39
Remodeled Spas and Saunas 52
Solved Mysteries — 53
— 3 Campaign Pitches 53
Politics / Religion / Culture / Factions 57
Intro: Ojibwe Influences, a Lens 59
Disclaimer 59
Nine Nations 59
Cerulean Religion 66
Nine Nations Religion 66
Expansion — Surface Setup 67
Open World Surface Layer 67
Epilogue 67
Day Cycles (3 Regions) 67
Biomes and Overview, Refresher 67
Homebrew Ecology Table 68
Don’t forget about the Remorhaz!!! 76
Loc. (2 of 2) — Surface 77
Mysteries (2 of 2) — Surface 79
Surface Mysteries Table 79
Environmental Subsystems 83
Arctic Botany Table 83
Iceberg Fishing Table 86
The End 87

Discovery:

Summary Notes and Campaign Starters
“Ice is history.”
“Think of the elementals and their states of matter — solid, liquid, and spirit — across their Astral Realm incarnations. In them, we see that the trinity of primordial elements of fire, earth, and water existing across each of these states of matter. To return to the incarnations of water and Ice — do we not observe that across nearly every plane, water persists? Look to the Feywild, Elysium, and even the bloody abominations of the abyss. That where water isn’t, it’s absence is the defining characteristic. But is not water itself a mischaracterization of a melted element, one that is as concrete as the earth?
The Plane of Ice today remains one of the most well documented Para-Elemental or Quasi-Elemental Planes of Existence. As civilizations have better outfitted their extremities with increasingly efficient arcane mechanizations, from the fur coat to the hearthstone to the ring of fire, what were once arctic horrors of hypothermia and frostbite now appear as inconvenient truths of ill preparations.
Ice, we once thought, is as eternal as the death that often follows it’s unforgiving temperament. But as the Clockwork Gate has been opened, the March of Modrons have escalated in frequent recurrences, and the Prime Material Worldians have begun to reverse engineer perverted arcane technologies, the lowest foundations of our Icecrown Citadels of Knowledge have become increasingly flooded with glacial runoff. This may have been worsened by the many domestic excavations within the subterranean layers of the Underberg, which many factions, including the Order of Ceruleans, have honeycombed the plane into a house of glass pane cards.
This fate has worsened with the dissolvement of Equifrost Trading Company’s assets and shareholdings by a band of heroic adventurers, introducing the new cantrip spell of “Borrowed Ice Cube,” which has given novices across the realms the ability to reach into the plane for an approximately fist-sized snowball or chunk of ice. This has largely antiquated the need for a corporation specializing in ice block shipping for use among domestic and small business culinary arts. A worrying — and to some reassuring — trend of industries, however, is they continue to prove themselves as adaptable as the meatbags that have founded them. Now as a consequence of their former passions, inhabitants of the plane now stand poised to launch their own mechanical conquest across the Astral Sea, should they so wish it. Has the prophecy of the Githyanki re-fulfilled itself once more? In answer, this entry will attempt to explain the locations known, the history prior to, and recent events preceding the beginning of the plane’s fifth age, currently pending certification.
Enough exposition to these peons, thrall. Translate these charts into their archaic hieroglyphics.”

“Pontificate in the prep work, drunkenly slur in misremembered delivery. This is the way my master instructed me.”

“As unfortunate as it may be, nature is not unlike a grand machine. By that, I mean it can be as cold and heartless as steel. Although as many human philosophers have romanticized, nature need not be so cruel.”

Timeline of the Plane's History -- See Doc

Non-essential, but hopefully helpful.

Travel to the Plane — Table


Name Type Ease of Access Entry Barrier
Snow Globe’s Call Ritual 2 Transcribed within the lost artifact, “The Tome of Permafrost”
Appeal to Europa (Zeus > Jupiter > Moon) Prayer - Invocation 3 Motive of intent is ascertained and judged by demigod and / or deity. See Religion in 5e PHB, 298-299.
The Golden Compass Divination Artifact 4 Artifacts typically require 3 phases of acquisition: informed of by x, discovered by y, and conflict with z. To top it all off, the compass uses cryptic hieroglyphics to compute.
The Subtle Knife Artifact, creates interplanar portals across the Astral Sea 5 Potential decade-long campaign of Rift Chasing, in which a band of adventurers journey across the planes tracking down rogue portals created by the lost knife spinning across fantasy space.
The Cerulean Spyglass Artifact, detects temporary portals within snowstorms 2 Mass produced by Equifrost Trading Company approx. 100 ya, marketed as commoner’s binoculars until the invention's byproduct use was quietly discovered, spurring the company to initiate a product recall to secure it’s near monopolistic entry to and from the plane (at time of recall).
Here Compasses Spin Location, an unremarkable plain in the far north 5 No small expedition.
Mt. Aurelious Location, among top 10 tallest in PMW 1-3 Compared to others routes, climbing a steep, glacier-covered mountain is relatively easy
Svalgard Location, Island in North Sea 2-3 Sometimes called “Ice Hag’s Kiss,” Isle is a dormant cryovolcano.
Obtaining security clearance to, or searching the ruins of, a warehouse of Equifrost Trading Company Many locations, shipping distribution centers across the continents 0.5 Pffft, why would I climb a mountain?
Meet a Rabbit Folk Random Event 1-5 A native to the Plane of Ice with mastery over natural portal hopping, see Locals.

Travel Within the Plane

Underberg Infrastructures and Vehicles
  1. The Chainlift -- a. prime material world Ski-Lifts, patented by GoblinFit (™)
  2. Ice Sled Rails -- Magnetically charged subways, without actual metallic rails or lumber planks. Blackglass is used in acceleration and deceleration of the vehicles, while maintaining speed en route instead relies on ionized ice, a valuable strategic resource and magical component found rarely along the border between the planes of ice and lightning. Ionized Ice often requires encasement in a temperature controlled copper shell, requiring off-planar trade for the conduit metal.
  3. City Cranes -- Horizontal and vertical elevators installed along the ceilings adorning the Order of Cerulean cities
  4. Moulin Plunge -- a) An ancient elevator has been discovered, and it’s technology reverse engineered after the rediscovery of ionized ice. b) Githzerai engineering, using vertically based heavy magnetization. Known elevators, by contrast, work on rope and pulley fulcrums.
  5. Gi’Thousten — Mythical Gith Airship Shaft (Gith + Houston) -- a) A silo to the surface; a Moulin, see locations (ctr+f the phrase “M-[x]” for definition). b) Has been invaded and abandoned by githyanki. c) Reused by undead following surface purge. d) Rediscovered by Order of Cerulean
  6. Dracohound Sled Races, and Dracohound Iceways -- See Volvo’s Guide to Monsters for creatures; dragon dog themed sled races and highways.

Survival

Environmental Hazards
Please refer to the document's entry, pg. 11.

Locals

Data list here, juicy paragraphic table in P / C / R / F.

Canon Sentient Races

  1. Kobolds
  2. Mind Flayers
  3. Githzerai and Githyanki
  4. Tabaxi - Cat Race, Volvo’s Guide to Monsters
    1. Archaeologists and Treasure Hunters
    2. Mysterious land of origin in canon
  5. [Frost] Orcs
  6. Frost Tritons, Ice Mermen, Volvo’s Guide to Monsters / Homebrew
  7. Frost Giants -- see DENISOVANS detailed entry below.

Fodder from Monster Manual — see document pg. 68 for full table

More Homebrews can be found in Mysteries - Epilogue, which covers the reclamation of the surface
  1. Dragons, silver / brass / white / red* / green**
    1. Dragonkin faction
    2. * Red = geothermal pools
    3. ** Green = subglacial forests of mushroom hybrids, eg. pinespore groves
  2. Remorhaz
  3. Winter Wolf
  4. Saber-Toothed Tiger
  5. Phase Spider
  6. Polar Bear
  7. Giant Weasel / Weasel
  8. Giant Elk / Elk
  9. Yeti
  10. [Frost] Sahuagin
  11. Quaggoth
  12. Ice Mephit
  13. Flumph
  14. Darkmantle

Order of Ceruleans

Primary Classes of Recruitment among Prime Material World imperialists, boasting a high status within their social hierarchy

Nine Nations (Indigenous Homebrew, see disclaimer)

Homebrew key focus in P / R / C / F
The Nine Nations*, and their International Council of Arctic Region Entities of Sentience (Neutral Good)**
  1. Crane Folk
  2. Beaver Folk
  3. Yak Folk
  4. Deer Folk
  5. Tabaxi (Volvo’s Guide to Monsters)
  6. Walrus Folk
  7. Otter Folk
  8. Min-yeti
  9. Rabbit Folk
Expansion Nations:
  1. Siberian Tiger Folk
  2. Snow Owl Folk

Denisovans — Frost Giant Surface Keepers

Frost Giants are not the friendly cousins of either the Stone Giants, Fire Giants, or Cloud Giants, as strong as their familial ties may be. Their practical barbarism stretches back across all accounts detailing the passing of ages. Yet, it would be a misnomer to claim the Denisovans (/Deni/, push of will; /sov/ strength; /an(s)/ people of) are stupid. They possess the conceptual knowledge of bronze, iron, and perhaps even steel forging, though their bio-arcane frameworks prevent them from practicing any form of blacksmithing according to Prime Material World methods of fire and flame.
Yet, Ja’Kardiem, the rare Frost Giant settlement serving as a city, boasts one of the grandest forges of curious practices in the planar regions of positive energy. Using Frost Fire [liquid nitrogen, semi-canon], the Denisovans forge an alloy known as Sub-zero Steel. Ionized Ice is also said to have been pioneered by the Frost Giants, who stumbled upon the compound along the borders with the Plane of Lightning.
Again, while the Denisovans are not a stupid race, they do remain a self-interested one with little investment in the affairs of other races, perceiving them as little more than toddlers to feast upon. A redeeming quality to them, perhaps, is that they warred along the Order of Ceruleans and Nine Nations against the undead incursion into the Plane of Ice. Ceruleans records of this relationship do indicate a temporary exchange of information and cultures, even extending the benefit of doubt toward Frost Giant values for centuries following the Curse of Cartilage and their mutual loss of contact. The Legend of Tylo Krash, however, exemplifies the true Denisovan zeitgeist.
Frost Giant lands, that is, the surface, are broadly characterized as the regions of a) Steelstone Ridge, which experiences Winternacht,, or evernight, of the bright and aurora borealis coated variety, b) Burrlucia(n) (Oldwoods), which experiences Treya, a tri-season calendar of day and night cycles, , and c) the Isea Coasts, which experiences Summerpole, or the lasting polar noon. Each of these are sub-regioned into the lands.
These lands are explored in greater detail within the Expansion: Mysteries - Epilogue section, but shall be granted an overview here. Steelstone Ridge is a centralized zone subdivided into 1a) The IronRange, which borders the plane of Earth and suggests a continental sublayer to the Underberg, 2a) Blitzstrum Pass, which borders the Plane of Lightning and leads into IcePine Ridge, and 3a) Run-way Plateau, an arctic mesa, rumored to have ice-chiseled cliffside cities and flying penguins. Burrlucia encompasses much of the southern hemisphere of the plane, undergoing the seasons of Winter (lasting half a year), the Thaw (lasting a quarter of the year), and Frostfall (lasting the remaining quarter of the year). It’s zones include 1b) Nahanni Valley, which is known for its taiga forests and orange leaf(ed) birch trees, natural springs, and colossal moose, with the second region being 2b) The Snow Globe in the Sky, a mysterious region of a floating icebergs above the snow dune foothills, the largest iceberg said to be in the shape of a pyramid atop a flipped pyramid, it’s facades inscribed with twisting, interwoven spiral designs. The final region consists of the Isea Coasts, to the north, west, and east edges of the plane. The “north” coast, which begins reversing direction south, as if atop a cone, is the 1c) Bergice Sea, which borders the plane of water and hosts unknown rich quantities of marine bio-arcane species. The region bordering the Plane of Ash is known as 2c) Cindersnow Marsh, a place oddly easy to navigate for newcomers should they follow the primordial cyclopean brick road, which leads to Greywaste in the connected plane. The final region is of sublime note, known among mortals as the Five Great Lakes of Frozen Volcanos, lying dormant for millennia, though their lake beds still bubble with sulphuric vigor, and this region is said to border the Plane of Magma.
Many of these lands were once home to the Nine Nations, and evidence of their settlements and / or city-states might lie awaiting a curious band of adventurers or heritage invested first nations. Structures of unknown origins [gith, old god, insectoid, fey, and undead] also coat the near subsurface, their walls and towers sometimes sinking into the hungry mouths of glaciers and snow dunes.
***
“The Giants say that in the foothills under the snowglobe in the sky is a path of floating icebergs leading up to the Moonlands.”
***

“Do you know what terrifies me most? No Dragon, no Oni, no Mind Flayer, no government or secret order, no inhospitable world, no God even, for all those things have been killed by the well informed. No, to me that pedastal is reserved for the creature called the Shield Guardian. It may seem basic to the likes of you, but it has sealed a dark promise in my mind, that one day magic and machine will blend together in some combination that I cannot grasp the fundamentals of, let alone comprehend.”
***

Locations: FAT Table, see doc. pgs. 17-31.

Mysteries:

Class Homebrews go here: Barbarian, Bard, and Warlock.
For a FAT table re: mystery codes, locations, descriptions, and rewards, see doc. pgs. 39-51.

Class Homebrews

Barbarian: Path of the Wanderer (a.k.a. Travels of the Foreigner)

Note: This subclass was made in ignorance of the Ancestral Guardian subclass described in Xanathar's Guide to Everything, though the seed may have been planted by the Dungeon Dudes tier list ranking of Barbarian subclasses (which was forgotten during various drafting and editing phases). As each subclass stands, the following should be considered a fusion of the Ancestral Guardian and Path of the Totem subclasses, with a de-emphasis on the role of off-tank or secondary tank. Use of Path of the Ancestral Guardian subclass remains encouraged across the Plane of Ice.
Core Description:
The Path of the Wanderer invokes the heritage, blood, and traditions of an individual's many, many ancestors. Followers of these paths may come from an isolated village, or from the outskirts of a diverse trading network full of travelers, adventurers, and strangers. In battle, you channel the strength of one or several of your forebears, honing their strengths with new techniques discovered along your travels.
In this way, you become a vessel of harmony of your people’s collective wrath, wisdom, and wrongdoings. Aiding your affinity to Charisma and Wisdom, you draw upon their collective experience through Ancestral Stances.

Leveling

Blood Memory: Starting at the 3rd level, you gain access to the following cantrips: Message, Guidance, and Friends. These spells enable contact with your deceased family tree, as well as influence the surrounding fragments of the world you encounter. The personality traits of your ancestors may be divined from the “Backgrounds” tables of the PHB, starting on pg. 125.
Ancestral Stances (3)
At the 3rd level, when you adopt this path, you choose an ancestral archetype as your primary mentor of imitation. You must acquire, inherit, or recreate a relic to bind the memory of this sentient being to your presence on a consistency basis. This relic can be an item of jewelry, a childhood toy, or a trinket of artistic merit, such as a journal, stone painting, or a wicker vase. As an option, your physical attributes may shift in a minor way to more closely mirror your mentoring ancestor, regardless of gender or racial divides. For example, with a measly heritage of 4% or 16% half-elf, an individual's ears may become more angular, or a similar heritage of a distant dragonborn princess may have more dry and scale-like skin.
Your mentoring ancestor might be an archetype related to those listed here, but more appropriate to your culture of origin. For example, you could choose Fem Fatale in place of “Grandma was a Badass.”
“Uncle was a Storyteller” (U.S)
While raging, you gain a +5 modifier to all charisma checks possible in combat, usable as free actions, and you become renowned for your battle taunts. While others find that their wrath blinds and stutters them, you find clarity and newfound authority by the anger and judgements of those who came before you. Exceptionally worded taunts have been known to provoke opportunities of advantage and disadvantage, at the DM’s discretion.
“My Great-Aunt was a Medicine Woman” (G.A.M.W.)
At the start of your turn, you gain or regain a maximum of 5 temporary hit points. By casting the cantrip Message as your action, you may instead distribute 15 temporary hit points to a nearby ally across three turns, regaining your choice of action next turn; usable once per encounter.
“Grandma was a Badass” (G.B.)
While raging, you gain advantage to wisdom and charisma saving throws. Outside of combat, you gain a bonus of +5 to wisdom based skill checks.
Forebearers’ Fate
At the 6th level, you gain a magical benefit based on the teachings of your mentoring ancestor. You can choose the same ancestor you selected at the 3rd level, or a different one.
“U.S.”
You gain the attributes of a renowned storyteller. Allies and enemies can no longer detect your usage of the cantrips Message and Friends. Additionally, you facilitate a tighter kinship of union among your party with your jokes, tales, and anecdotes.
“G.A.M.W.”
You gain the knowledge of local flora and fauna based medicines, as part of your ancestor’s continued research port-mortem. These remedies must be prepared and used outside of combat, curing minor afflictions, curses, and diseases, as well as potentially the amount of hit points equivalent to half of a short rest.
“G.B.”
You become a Natural Explorer, similar to the core functions of a ranger’s familiarity with the natural environment.
Divination of the Clan
Beginning at the 10th level, you gain access to the perks of The Third Eye, found in the wizarding School of Divination (see pgs. 116-117 of the PHB).
Gospel of Kinship
At the 14th level, you gain a magical benefit based on the teachings of your mentoring ancestor. You can choose the same ancestor you selected previously, or a different one.
“U.S.”
While you’re raging, an ally within 15 feet of you has an advantage to attack roles, including spellcasting. An enemy is immune to this effect if it can't see or hear you, or if it has modifiers to specific saving throws.
“G.A.M.W.”
You gain two spell slots of the 3rd level, and one spell slot of the 4th leveling. You may choose among the spells Longstrider, Barkskin, Darkvision, Daylight, Water Walk, or Freedom of Movement..
“G.B.”
You recover from broken bones with ungodly speed, reflected by your now permanent access to the spell Stoneskin’s effects, conditional upon your daily prayers to your grandmother every morning at dawn.
***

Bard: College of the Crystal Willow

The Gig: Bards of the College of the Crystal Willow are thoroughly intuitive to deep mental and spiritual pain within themselves and other sentient beings. This intuition can spark from an former trauma in the Bard’s life and experiences, though is nearly as equally persistent in the rare personality traits of empathic individuals who follow their intuition and research accordingly. Followers of this school are both highly sensitive and fiercely protective.
Students of this school maintain a balance of healing through active listening and reserved tokens of advice, not wishing to lecture according to the teachings of their birth culture, but instead enable those around them towards a path of resiliency, redemption, and self-improvement. They themselves echo the pain of others within their creative outlets, as well as offer respite with cherry-picked teachings from the vast collection of their open minds. The members of this college lean more towards a predisposition of natural wonders of the world over the artificial constructs of a so-called “civilized society.”

Leveling

We are not Shamans
Beginning at the 3rd level, you gain the feat Lucky for free, whether or not your campaign invokes the use of feats.
We are Rockstars
Beginning at the 6th leveling, you gain +2 to your passive AC, reflecting your thick skin towards criticism and personal faults.
We will Follow You
Beginning at the 10th level, your usages of Bardic Inspiration are doubled on or against targets with half or below their maximum hit point potential.
We can Guide You
Beginning at the 14th level, you gain a greater understanding in your word choices, grammar, and verb usage in charisma checks, enabling you to essentially take a mulligan on a low scoring charisma based skill check once per day or long rest. The DM will assist and interpret the role-playing aspect of this ability to their own discretion.
***

Warlock: Otherworldly Patron: Coven of the White Witches

The Juice: Your Patron enables your demi-divine ascension along an altruistic path. While you continue to acquire forbidden knowledge of dark and evil entities and locations throughout the known and unknown world, your actions drift towards practicing protection against such malfested manifestations. As such, you have limited knowledge beyond the teachings of the commonly taught wizarding schools of Abjuration, Conjuration, Divination, Illusion, Necromancy, and Transmutation (hereby abbreviated to School A, C, D, I, N, and T).

Leveling

Flunked Out Too Soon
Beginning at the 2nd level, you may choose among the perks of Arcane Ward (School A), Minor Conjuration, Portent (School D), Improved Minor Illusion, Grim Harvest modified for exclusive use against constructs and undead (School N), and Minor Alchemy.
Gone Your Own Way
Beginning at the 2nd level, you gain access to schools of magic that are normally limited to the Warlock class. At the 6th, 10th, and 14th level, when you gain a spell slot or the choice of a new spell, you may choose from any class, similar to the Bardic College of lore perk Additional Magical Secrets. You remain restricted to the Warlock class spell list for all other levels.
Slippery Victim
Beginning at the 6th level, you may choose among the perks of Benign Transposition (School C), Undead Thrall (reflavored to Undead Spirit, retaining prior classification), or Transmuter’s Stone. Your choice of perks must come from a different school than previously selected.
Forbidden Adept
Beginning at the 10th level, you may choose among the perks of Improved Abjuration (School A), Focused Conjuration, The Third Eye (School D), Illusory Self, Inured to Undeath (School N), and Shapechanger. Your choice of perks must come from a different school than selected at the 6th level, though you may repeat a specialization selected at the 2nd level.
Doctorate of Independent Study
Beginning at the 14th level, your affinity toward expert spellcasting allows you to choose a perk from previously restricted schools of expertise, including the schools of Enchantment and Evocation. You may choose among the perks of Spell Resistance (School A), Durable Summons, Alter Memories (School of Enchantment), Overchannel (School of Evocation), Illusionary Reality, or Master Transmuter. Your choice of perk is not restricted by prior selections.
***
PLAYERS, ARE YOU SICK OF BUILDING YOUR OWN CASTLE OR BUSINESS?
WELL NOW, YOU CAN BUILD, REMODEL, AND FUND YOUR OWN SENTO / ONSEN / BATH HOUSE SPA AND SAUNA, RIGHT HERE ON THE PLANE OF ICE. See doc. table on pg. 52.

Politics / Religion / Culture / Factions

(re: what do the inhabitants desire and value?)
Listed below are summations of what is officially available to off-planers under the Order of Cerulean’s Censorship pertaining to other factions surviving beyond the Order’s empire of caverns: Note that much of the Order’s knowledge on these factions is biased in such a way that feeds their propaganda of constant victory in their Ice Cavern Crusade, pitched as nearing its end, but rumored to have stagnated, or worse, even abandoned. It seems the fervor driving planar unity has lost it’s zeal, likely as a consequence of the Order’s continued involvement in inter-planar politics.
  1. Blackglass Collective (Lawful Evil)
    1. A secret society spearheaded by a few competing mind flayers and their thralls
    2. Blackglass is known for its extreme magnetic properties, thus earning it the commonly translated nickname “Compassbane”
  2. Cult of Frozen Blood (Chaotic Evil)
    1. A multi-racial society centered on raiding, blood sacrifice, ritualized cannibalism, and the veneration of grotesque biomatter effigies
    2. Thought to have been a perversion of an ancient fertility pantheon, misnomer-ly labeled as “old gods”
    3. Their mascot symbol is that of the Corrupted Deer Folk, who develop antlers protruding from their shoulders in place of their crowns
  3. Githzerai Isolationists (Neutral); Githyanki Raiders (Neutral Evil)
    1. Astral Sea explorers, whose present and former structures almost certainly predate the arrival of undead to the plane
  4. The Warlord Hiveminds of SteelStinger Insectoids (Chaotic Neutral)
    1. Primordial antagonists to Denisovans, as well as two races of Gith
    2. Gith control never seemed to extend to that of the Order of Ceruleans Empireistic reach, prior to and after the arrival of the undead. SteelStinger Hives, however, once pocketed the plane like holes in a honeycomb
    3. Hive Colonies can exceed metropolis sized complexes, generally oriented around a central shaft resembling a hurricane’s eye to the surface
    4. Steelstinger drones, workers, and soldiers resemble other insectoids such as the Thri-kreen, albeit with the addition of blade-like stationary wings. Their abdomen ends in a stinger resembling a drill bit. Their forearm appendages are thricely bulkier to their upper arm counterparts, suggesting an additional evolutionary appendage for excavation, though to what end nature makes itself redundantly incarnated is the subject of precious few debates, leading one perhaps to an outlier theory that is the horror of one competing species such as ourselves: that the Steelstinger Hives may have in fact uncovered some dark art method of bio-engineering, applying their revelations to the very generational fabric of their own species.
  5. Denisovans — Frost Giants (Chaotic Neutral)
    1. See dedicated section above in Locals.

The Nine Nations

Please see doc. for more information scattered across many, many tables.
Table’s Contributing Author —
— Walrus Folk, Vince Tularoue the Third, Professional Comedian and Adept Sous Chef.
Crane Folk
Primary Value: Good fishermen ambush.
Secondary Value: Bad fishermen hunt
Fault or Crisis -- a) Beaks didn’t evolve to debate, did they? b) Low population struggling with genetic diversity.
Curiosity: Caves aren’t as great when you have wings
Politics -- Amicable with Beaver and Otter Folk, despite sharing overlapping territories. Hostile to Min-Yetis, who eat their avian eggs.
Beaver Folk (River Triad 1/3)
Primary Value: Breakfast is best served with coffee and calculus
Secondary Value: Dad always said, “what chew gonna do, sit there all day and watch your teeth grow?”
Fault or Crisis -- Tectonic shifts have damaged many of their oldest civic projects, causing them distress towards the mystery of their origin.
Curiosity: Call it projection or whatever, but something in their beady eyes tells me they could chew through my shin bone in about seven seconds flat, should they wish to.
Politics -- Strongest ties with the Otter and Walrus Nations, long since bannered under the River Triad. Beaver Folk are least impressed by the Rabbit Folk nomads. Oh, and they have a mutual respect with the Ceruleans by virtue of exchange of their shared Hydraulic technology
Yakadians -- Yak Folk
Primary Value: Always spouting woke shit like “The spirits of our ancestors will guide our people’s survival.”
Secondary Value: “These animated skeletons be wack, what the hell?” They tend to be more serious than that, however, as they know their way around a grass pipe.
Fault or Crisis -- Yakadians make repeated attempts to unite the nations, seeing the Undead Purge as a cyclical threat that will return. Their passion against the undead is fueled by the contradiction of the incarnation to their belief system of life after death
Curiosity: Yakadians make for eager clerics, paladins, shamans, and monks, often fulfilling the role of communicating with the spirit world on behalf of their community
Politics -- Longest on-again off-again ally status with Order of Ceruleans, who share a common enemy and dogma against undead reanimations, though Yakadians fault the Order for prioritizing Planar Politics over Underberg Unification
Deer Folk (normal)
Primary Value: Deer Folk practice and research medicine, drawing on their vast collective knowledge of polar botany.
Secondary Value: Best growers across the Nations, developing dozens of sub crop species of polar maize, winter squash, tunda tobacco, arctic kush, crystal willow, cave birch, and saxo-antler reeds.
Fault or Crisis -- They bury their dead across vast stretches of glacial snowdunescaping mounds, forming them into ornate patterns. These sites are often desecrated by corrupted Deer Folk and their faction of the Cult of Frozen Blood.
Curiosity: They gather and collect their fallen antlers, repurposing them into religious and musical instruments.
Politics -- They posses stronger relations with terrestrial folk, though do not invoke animosity to nations such as the Crane Folk or River Triad.
Deer Folk (corrupted) (not a recognized nation)
See the Cult of Frozen Blood, above. These folk have antlers erupting from their shoulder blades, in contrast to the the well-known crown of antlers found on most deer, elk, and moose.
Tabaxi -- See Volvo's Guide to Monsters, pgs. 113-115. Additional re-canon-izing here.
Primary Value: Wealth as a ration, to be stored away for hibernation
Secondary Value: The story behind a rare, mystical artifact.
Fault or Crisis -- Wanders of other planes, and former enslavers of the Rabbit Folk, to whom they continue payment of reparations.
Curiosity: The tabaxi express perhaps the widest variation of alignments, going through each as a phase in their so-called nine lives.
Politics -- Shaky with Crane Folk and Rabbit Folk; neutral with water triad, Staunch Friendship with Deer Folk and the Min-Yeti.
Walrus Folk (River Triad 2/3)
Primary Value: Armchair Academy, including armchair philosophy, artistry, comedy, and puppet theater.
Secondary Value: Counter Culture, Tragedy and Comedy
Fault or Crisis -- The artist Loufin Van Stash once thought cutting off his left tusk and gifting it to a pretty walrus would be romantic. It wasn’t.
Curiosity: The nation’s favorite sports include King of the IceBerg, and Otter Polo Spectating
Politics -- Walrus folk complete the River Triad, though hailing from the surface oceans. They openly mock most lacking their stout stature.
Otter Folk (River Triad 3/3)
Primary Value: Stay away from my clam!
Secondary Value: I like rivers, do you like rivers? Here, dis be bestest river map eva, you pay me back, yes?
Fault or Crisis -- A surprisingly moody, rude, and brash — but also quite clever and cute — group of sentients.
Curiosity: Their origin story involves a Promethean demigod delivering to them both a clam and a hard rock.
Politics -- Otter Folk tend to be a polarizing force among other nations and clans, altering their friendships and rivalries as frequently as the river adjusts and corrects its flow
Min-Yetis
Primary Value: "OHMYGOSH;" "HIIIIIIIIIIIII." Min-yetis are generally content with life the way it is, so long as it’s with company.
Secondary Value: "Hungry! Excited! New Friends!" Min-yeti’s were once renowned astronomers, with some stories saying they fell into a sort of madness after extended confinement in caves, possibly explaining their current difficulty in expressing their more complex observations.
Fault or Crisis -- Min-Yetis are seen as overly trusting in disposition, leading to their manipulation by more nefariously minded “friends.” Other nations may or may not refer to their perceived stupidity.
Curiosity: "Why do I put up with you?" Min-Yeti prefer traveling and trading petty trinkets in lieu of studying or crafting goods. They make decent bodyguards, enforcers, and bouncers, given patiently extensive training programs
Politics -- Min-yeti delight in chasing Crane Folk, shouting “TALL, WEIRD, AROO AROO AROOOOOOOOOO.” They also enjoy eating Crane Folk egg yolks, having formally raided the nation in many brutal skirmishes over the centuries.
Rabbit Folk
Primary Value: Down the rabbithole? Wait until you see this hat trick — Rabbit Folk have a natural affinity to finding and creating portals.
Secondary Value: Fiercely anti-Tabaxi, their former enslavers.
Fault or Crisis -- have a predisposition to self-isolation policies.
Curiosity: Rabbit Folk are masters of portal hopping, and display a natural affinity to the arcane.
Politics -- Rabbit Folk often struggle to find a common ground with other nations, save for the Yakadians, whom they hold in fraternal esteem, and the Deer Folk, which they barter agricultural practices with.
***

Fin (/s) — Addtl. 20 pages of Surface Layer Content

Expansion — Surface Setup
Open World Surface Layer

Epilogue Preview:

Homebrew Ecology Table -- see doc. pgs. 68-76, including loot, alchemy components, trade goods, and cultural significance.
Surface Table of Locations -- including half canon, half homebrew, see doc. pgs. 77-78
Surface Table of Mysteries -- see doc. pgs. 79-82.
Arctic Fauna (Botany) Table -- see doc. pgs. 83-85.
Ice Fishing Table -- see end of doc.

Actual Fin

The End


This post is dedicated to the current entities of awareness: Gabrielle White Bear, Allison Childs, Nancy Jane, and Kelsey Yunker, all powerful spirits incarnated as females of varying degrees of indigenous heritage. Given another chance, this user would gladly take the lessons gained in the present to that of yesterday, given another lifelong scenario of “Groundhog Day)” repetition. Thank you so much for reading, and to the mod team for their advice. Happy belated Indigenous Peoples Day (formerly known as Columbus Day) as well as early celebration of the day of giving thanks, here in the USA on 26 Nov. 2020! All the well wishes to those in stress and suffering during our current political, environmental, and pandemic-based global crisis ~
submitted by foen7 to DnDBehindTheScreen [link] [comments]

Subreddit Stats: walkingwarrobots top posts from 2020-09-30 to 2020-10-29 06:20 PDT

Period: 28.79 days
Submissions Comments
Total 999 15010
Rate (per day) 34.69 481.86
Unique Redditors 373 1083
Combined Score 27261 31781

Top Submitters' Top Submissions

  1. 858 points, 23 submissions: QuirkyTitle1
    1. Good old days of the pass when it had as many keys as the paid track today (147 points, 47 comments)
    2. My Ao Jun (102 points, 42 comments)
    3. You can use the change robot as a map on beacon rush to see where everybody is,if they are looking at you,etc.very useful (90 points, 46 comments)
    4. A kid in its natural habitat (61 points, 18 comments)
    5. You:after so many months you still have her as an idol? Me:always (56 points, 31 comments)
    6. After all these years I finally have them all (53 points, 25 comments)
    7. There already is a schutze pilot (47 points, 37 comments)
    8. Rare footage of quick match being not so quick (46 points, 25 comments)
    9. ... (44 points, 9 comments)
    10. I have never seen a more happy image :’) (taken today) (36 points, 34 comments)
  2. 777 points, 21 submissions: _Mausername_
    1. FML. You all know that feeling. Atleast we won though. (130 points, 18 comments)
    2. Does this setup work as good as it looks? Always have to stop and look when I see one. (123 points, 36 comments)
    3. Hands in the air where I can see them, scumbag!! (99 points, 8 comments)
    4. Anyone else having this problem lately, or now how to make it stop? Display ratio always changing and distorts the images. (76 points, 15 comments)
    5. Anyone else still getting these images? I'm on Android. (60 points, 18 comments)
    6. The new Treb visuals look really cool. (54 points, 17 comments)
    7. Ming shadow looking like Godzilla (48 points, 8 comments)
    8. Nah, that's not suspicious at all.😆 (41 points, 10 comments)
    9. Magnums look better after today's update. Glossy. (25 points, 3 comments)
    10. They did a nice job with the Hoar skin. Rime themed for sure. (16 points, 12 comments)
  3. 772 points, 17 submissions: _summoning_
    1. Everything is better than yellow ❄️🖤❄️ (123 points, 26 comments)
    2. T4 Acid Sprayer DOT Test (82 points, 14 comments)
    3. Yo! 😂 (81 points, 19 comments)
    4. Thank you, Stan! (79 points, 47 comments)
    5. Ao Jun nerf in 6.4: no more invisibility during takeoff and landing (Remastered is out in Russia) (66 points, 148 comments)
    6. Why so much hate? (55 points, 114 comments)
    7. New iPhones tomorrow. Good enough for Remastered? (49 points, 10 comments)
    8. Anyone still using Titans? (39 points, 34 comments)
    9. Shotgun Minos - let’s repeat the Ravana dance? (39 points, 17 comments)
    10. My favorite Titan (36 points, 14 comments)
  4. 711 points, 30 submissions: NotVeryTastyCake
    1. I died when i used Tyr ability to burstheal, at least it looks cool (110 points, 28 comments)
    2. Bruh, thought I would at least get 1 weapons. Opened 10 by 100 (68 points, 46 comments)
    3. Sideways walking Strider (55 points, 24 comments)
    4. Good view! But i wanted to play though... (40 points, 5 comments)
    5. "Titan slayer" but my game lags, so it is just R (36 points, 12 comments)
    6. What? (Part 1)My phone is so weak that the game has to remove textures even if i am like right there even the tiles down there move,why do they move? (34 points, 5 comments)
    7. Lived long enough, could've even kill nodens if this blitz won't ruin my plans (32 points, 10 comments)
    8. "War Robots Remastered" all my teammates are transparent wtf (31 points, 18 comments)
    9. Nicolas Wodanson (29 points, 1 comment)
    10. Tsunami paintjob+Techno atomizer is a good match! (25 points, 7 comments)
  5. 609 points, 25 submissions: JFSoul
    1. Robot Progression Guide (110 points, 43 comments)
    2. Common Mistakes Made by New Players (69 points, 69 comments)
    3. Weapons Progression Guide (October 2020) (62 points, 19 comments)
    4. META Report 6.3 (09 October 2020) (45 points, 38 comments)
    5. New Titan Minos Profile Screenshot (42 points, 26 comments)
    6. Ideas & Feature Requests (October 2020) (27 points, 74 comments)
    7. Pack of useful boosters as a compensation for the inconvenience (27 points, 14 comments)
    8. Leagues Update (24 points, 47 comments)
    9. Value for Real Money Spending Guide (19 points, 20 comments)
    10. Pilot Skill Ratings (17 points, 8 comments)
  6. 600 points, 15 submissions: FenchBadScienceGood
    1. This skirmish is top tier lmao (123 points, 45 comments)
    2. Finally reached 1 year on my reddit account, first year has been awesome thanks to this subreddit, hope 2nd year will be as well! (77 points, 35 comments)
    3. Oooof rip this guy (75 points, 15 comments)
    4. Get your free boosters (48 points, 30 comments)
    5. Now I have all 3 atomizers (46 points, 14 comments)
    6. Stellar phantom looks sick on the moon map (41 points, 8 comments)
    7. I remember a post from a few months ago where we could name this map, whats happened to it? No news about it (34 points, 9 comments)
    8. I see no god up here, other than me (33 points, 12 comments)
    9. What do you think, did we win? (30 points, 13 comments)
    10. Um... where did this nightingale come from?? I didnt participate in any giveaways, WTH! (26 points, 28 comments)
  7. 509 points, 13 submissions: boredboi69WR
    1. New paintjob- "Black" Phantom (174 points, 54 comments)
    2. Literally right before the event ended (82 points, 34 comments)
    3. Not exactly what I wanted, but ok I guess. (55 points, 19 comments)
    4. I like how the Griffin's jump fuel tanks are just cubes at this point (34 points, 11 comments)
    5. Tyr has joined the medic skin gang (30 points, 4 comments)
    6. Special edition "Cryptic" Fenrir (23 points, 21 comments)
    7. Legendary Pilots Ranking List (October 2020) (22 points, 48 comments)
    8. Perfection (Also pictured is my first lvl 10 bot, Nightingale) (20 points, 4 comments)
    9. That UFO is still there on canyon (19 points, 8 comments)
    10. How do I clear the drop-in lag? (14 points, 6 comments)
  8. 443 points, 5 submissions: impfurya77
    1. Nodens HD quality 😆 (198 points, 21 comments)
    2. I'm keeping an eye on you (118 points, 12 comments)
    3. 😆😂☝🏼 (59 points, 9 comments)
    4. 😂 i cant stop laughing (45 points, 6 comments)
    5. Do you want to dance?😆🤪 (23 points, 4 comments)
  9. 388 points, 10 submissions: HORRORCRANKY
    1. The sad truth about this game (136 points, 67 comments)
    2. How it feels to go 100+ kmph in a loki (61 points, 26 comments)
    3. Found my long lost bulwark brother (53 points, 8 comments)
    4. My fastest robot. Theoretical top speed of 112.5 kmph with speed boosters and 3 red beacons (37 points, 41 comments)
    5. Lets gooooo (30 points, 9 comments)
    6. How it feels when you get leeched (18 points, 12 comments)
    7. Well, that was a lie (16 points, 8 comments)
    8. New titan? New robot? New weapons? Come see for yourself (15 points, 14 comments)
    9. Nice. Another scorpion (14 points, 8 comments)
    10. Fight me u/FenchBadScienceGood (8 points, 11 comments)
  10. 377 points, 15 submissions: unnamedDE
    1. Nodens looking sick (82 points, 12 comments)
    2. Why is someone with maxed mk2 in expert league and why does I (not even mk1 maxed) have to play against him? (72 points, 74 comments)
    3. Please be more transparent with the community, pixonic (35 points, 27 comments)
    4. Please stop introducing stronger and stronger bots (33 points, 20 comments)
    5. Sometimes you can get really nice pictures/wallpapers by taking a screenshot just before winning/loosing. Try it out (30 points, 5 comments)
    6. I hate this when it happens. I platinum missing... (27 points, 10 comments)
    7. Players now get less silver (26 points, 33 comments)
    8. I won't say no, but I already got 2 pilots & 2 skins, just give me the bot (13 points, 10 comments)
    9. New legendary pilot (Behemoth) (13 points, 30 comments)
    10. Anybody else experiencing crashes on the test server? (10 points, 3 comments)
  11. 362 points, 3 submissions: sufoalmighty
    1. The meme is about the game, not the players. (186 points, 19 comments)
    2. It's Monday my dudes!! (132 points, 26 comments)
    3. TFW you have more Platinum than Gold (44 points, 13 comments)
  12. 335 points, 2 submissions: Osiru_s
    1. The LEGO Pantheon Pack (186 points, 29 comments)
    2. A LEGO Nemesis (149 points, 26 comments)
  13. 279 points, 5 submissions: GalacticDwarfFromWR
    1. An idea on what the Minos Titan might look like. This was a small collaboration between me and a talented artist by the name of Shibu. The legs and "face" of the Titan are actual art, while the body, horns, that sort of stuff is all drawn to what we think it might look like. (102 points, 24 comments)
    2. A purple and white paint job I made for Fenrir that was originally based off of the Lisianthus flower. I've always wanted a purple and white paint job and decided to put one on Fenrir. (88 points, 5 comments)
    3. Official Concept art for Minos. (50 points, 17 comments)
    4. To Whom it may apply or help, here is a list of current resistance values in the game. If I missed any, please let me know. Minos is not included as there are no known set values. (25 points, 33 comments)
    5. First is the new robot Typhon. It'll be on a test server soon enough with an EMP like Ability, although what that is capable of exactly we do not know. The next is Jotun. Any guesses? No? This was was what Minos was supposed to look like, and was going to be a Scandinavian Titan. Changed a lot huh? (14 points, 5 comments)
  14. 275 points, 3 submissions: Je_On
    1. Acoustic weapons look cool.. Even plays MJs Thriller, while firing.. (162 points, 29 comments)
    2. 🎃🎃.. (Used old files) (78 points, 8 comments)
    3. Shell, with a shell - Hard nut to crack' (35 points, 4 comments)
  15. 272 points, 8 submissions: Zojmyvinx
    1. Found this gem (100 points, 66 comments)
    2. Just 1 ember left to go! (45 points, 15 comments)
    3. Pixonic should make the 2500 components a regular prize and not a premium one. (38 points, 12 comments)
    4. Make flames a bit more visible (31 points, 16 comments)
    5. I got scared for a second (21 points, 6 comments)
    6. I do not regret this (19 points, 7 comments)
    7. Cerberus Buffs (12 points, 10 comments)
    8. Rename "Shell" and its ability "Atom" (6 points, 9 comments)
  16. 263 points, 7 submissions: Terminator_WR
    1. If Lag was real (114 points, 12 comments)
    2. Modes are back Enjoy (89 points, 49 comments)
    3. Upgrade overdrive (15 points, 19 comments)
    4. New update 6.4.8 is live (14 points, 25 comments)
    5. Since Upgrade Overdrive got postponed (check the post above) — let's run an extra Upgrade Rush: up ALL SILVER UPGRADES 50% FASTER up calendar_spiral Dates: October 28-31 (9AM UTC) (14 points, 19 comments)
    6. Post battle ranks rework suggestion (9 points, 11 comments)
    7. War Robot Remastered New Titans | New Robot | New weapons (8 points, 0 comments)
  17. 250 points, 6 submissions: Xavagery
    1. The ability for new sound weapons to cause unfixable damage is way too overpowered, can we make it so that you can still healer 30% of the healable damage or make it so that some sort of “critical hit” deal this effect? (108 points, 43 comments)
    2. I know Ao Jun has been powercrept, and nerfed to oblivion but I have finally completed my 3 moth journey of building an Ao Jun with 2 enbers (83 points, 22 comments)
    3. I regret everything now (21 points, 14 comments)
    4. Titan Concept: Siegfried (18 points, 9 comments)
    5. Quick video of a compilation of flying robots I made (13 points, 1 comment)
    6. What happened to the maps? (7 points, 7 comments)
  18. 249 points, 1 submission: PIRATEBOOS
    1. Wr remastered be like: (249 points, 31 comments)
  19. 245 points, 8 submissions: FirePineapple256
    1. While dolphins return to the canals of Venice, something else starts to return to War Robots........ (148 points, 53 comments)
    2. Petition to nerf Hawk and buff Ao Jun (37 points, 31 comments)
    3. Robot concept (12 points, 8 comments)
    4. When there's a new update that's actually interesting. (11 points, 5 comments)
    5. Which Titan is the best? (11 points, 65 comments)
    6. Hangar advice plz (10 points, 13 comments)
    7. What are your thoughts of the recent Skirmish? (10 points, 8 comments)
    8. What should I do in the future? (6 points, 6 comments)
  20. 242 points, 4 submissions: TheREALjaneDominic
    1. Who else is sick of this? (132 points, 50 comments)
    2. Red team: 17 Hawks. Blue team: 14 Hawks. Me: Zero Hawks, first place. (87 points, 29 comments)
    3. Nightingale vs. Hawk - follow up to Friday’s debate (13 points, 14 comments)
    4. Are Hawks overrated? Here’s a simple kill by a Nightingale. (10 points, 40 comments)
  21. 236 points, 5 submissions: just-a-user7
    1. Dude, imagine trying to cap a beacon (111 points, 22 comments)
    2. ITS THE 11TH SPIN!! (84 points, 14 comments)
    3. Ah yes ao jun and ares (19 points, 9 comments)
    4. Ah yes, thx for the help (14 points, 4 comments)
    5. Ravana bug (8 points, 6 comments)
  22. 234 points, 11 submissions: War_robot_doge
    1. Pixonic kicking up a notch (59 points, 11 comments)
    2. What great luck 😂 (42 points, 13 comments)
    3. Who has all 4. I DO! (25 points, 17 comments)
    4. I have a brand new iPad Pro 2020 and to is this (22 points, 16 comments)
    5. Thanks PIXONIC (16 points, 21 comments)
    6. Why is RAVANA Slow AF? (14 points, 16 comments)
    7. Pixonic is kicking up to many notches now 😂 (13 points, 8 comments)
    8. Yay (13 points, 12 comments)
    9. Bruh (10 points, 6 comments)
    10. Selling my ao JUNS(what happend to bastion) (10 points, 29 comments)
  23. 227 points, 2 submissions: Ronald_16
    1. Was watching a old Mr Beast video and found the lie of the century (146 points, 45 comments)
    2. Pixonic should remove this (81 points, 10 comments)
  24. 219 points, 16 submissions: Hellogillyface
    1. Invader kills with ability (57 points, 18 comments)
    2. 4th Chest, wanted a Techno Scorpion :( (25 points, 10 comments)
    3. Yeah AMAZING matchmaking I had to go up against these people (20 points, 16 comments)
    4. Defense Points Calculator (14 points, 12 comments)
    5. Pixonic hypocrisy (13 points, 17 comments)
    6. Zeus (10 points, 17 comments)
    7. Arthur (9 points, 2 comments)
    8. First time gold chest failed me and what should I do with this (9 points, 11 comments)
    9. I had a dream about a new concept for events (9 points, 20 comments)
    10. Random things keep on showing up in my Hanger (9 points, 2 comments)
  25. 213 points, 1 submission: Fabulous-Protection9
    1. Am I the only one who thinks like that? (213 points, 41 comments)
  26. 211 points, 11 submissions: shivaswrath
    1. Jamming to music with my Sonic heavies... (37 points, 7 comments)
    2. Lucky first spin GOOOOOOOOOOOOOO! (34 points, 28 comments)
    3. Remastered on iOS-disaster for me, how about you guys?? (23 points, 26 comments)
    4. Nemesis Sped up In Remastered! (18 points, 16 comments)
    5. The overdrive I've been waiting for almost 5 years-MK2 club here I am! (18 points, 29 comments)
    6. War Robots 6.6 update notes-its out?? (17 points, 36 comments)
    7. Meta Nerfs...some thoughts (16 points, 47 comments)
    8. Riddle me this...does this chip suppress and damage at the same time? If no one knows I'll test and post here...(I have 4 of them now) (15 points, 11 comments)
    9. I feel like Arnold Schwarzenegger with this glitch...(and then it ended 😱) (12 points, 3 comments)
    10. Uh oh, typo or whale moment? (11 points, 9 comments)
  27. 203 points, 3 submissions: playoolku
    1. my bots just straight up took a break (119 points, 18 comments)
    2. good prizes :thumbsup: (72 points, 12 comments)
    3. ao jun is quite slow in flight (same for other dragons) (12 points, 16 comments)
  28. 202 points, 15 submissions: CVTSKGO2
    1. FINALLY. After weeks of hard workshop grinding. (59 points, 85 comments)
    2. When you get Expensive gas but you don't have a good car (25 points, 7 comments)
    3. Superchest.exe (15 points, 32 comments)
    4. Expensive stuff on a cheap robot (13 points, 13 comments)
    5. War Robots Tier List (Feedback is welcome) (12 points, 71 comments)
    6. Anyone else? (9 points, 7 comments)
    7. By jumping and then flying on NG (9 points, 11 comments)
    8. The sky-high nightingale (9 points, 10 comments)
    9. Is Superchest progress bar linear? (8 points, 11 comments)
    10. Shikari Robot Concept (8 points, 18 comments)
  29. 198 points, 7 submissions: Puzzleheaded_Ad5805
    1. Nightingale (59 points, 12 comments)
    2. I love my nightingale (44 points, 18 comments)
    3. Oh the anticipation. (24 points, 6 comments)
    4. Bot to go with my other post (22 points, 8 comments)
    5. The new skirmish is fun (21 points, 5 comments)
    6. My life is complete(look at the kill feed) (20 points, 18 comments)
    7. This game sometimes (look at the level) (8 points, 6 comments)
  30. 197 points, 3 submissions: manuuuu2_0
    1. T falcon (154 points, 19 comments)
    2. Petition to make this skin for gold, i really want this skin for my fenrir and i bet im not the only one (34 points, 4 comments)
    3. Why i keep facing duo, trio and full mk2 squads with people that has 2 or 3 maxed out hawks each?anyone facing the same issue? More than half of my battles are that way. (9 points, 14 comments)
  31. 181 points, 6 submissions: kAROUI_KIROV
    1. OHHHH now operation last long 10 days!!! Not 2 months not 1 month not 20 days... Just 10 days, sounds soon everyday we will have operation (80 points, 49 comments)
    2. Say hello to my little friend (47 points, 14 comments)
    3. Joke of the day (21 points, 10 comments)
    4. Leech leeching or Minos Retributing.... Lack of creativity (16 points, 4 comments)
    5. Remastered already on, my YangLee calamity look rusty (11 points, 12 comments)
    6. Nerf my YangLee calamity Till the bones,I'll will not remove my revenger from my hangar Legend's never die FiksoFik (6 points, 11 comments)
  32. 174 points, 5 submissions: epic-drew16
    1. Umm I don’t think they thought that straight 🤔 (111 points, 14 comments)
    2. An average AoMing is worth $100 but they’re selling it for less than $20,But they still don’t fix it Gold economy. Why (25 points, 8 comments)
    3. Yes yes yes!!!!! (21 points, 12 comments)
    4. Umm I think I broke it. (10 points, 3 comments)
    5. Watch my latest video with an Arthur that has 100 Kph (7 points, 3 comments)
  33. 166 points, 5 submissions: Golden365
    1. guys I won the nightingale giveaway (83 points, 22 comments)
    2. Dear Pixonic, (58 points, 42 comments)
    3. Guys go get your legendary pilots (10 points, 11 comments)
    4. What is your most 200iq play ever? (8 points, 19 comments)
    5. I won the nightingale giveaway, as some of you may have seen. Then I got techno scorpion from special delivery. So now I present to you my full meta hangar (at least on the robots part). (7 points, 11 comments)
  34. 163 points, 12 submissions: flamingsphinxkitty83
    1. When you leave your clan and the next battle the leader is against you lol (31 points, 11 comments)
    2. My hangar be like (16 points, 16 comments)
    3. Test server bug. Fire spitting when I'm on the ground and none when I'm in the air. I tested with a few different weapons and modules to see if that had something to do with it but it still somehow happened (16 points, 4 comments)
    4. Is this a good build for a silver 1 rayker? (14 points, 38 comments)
    5. Where are his lasers? (14 points, 20 comments)
    6. Is this a good setup for a Fujjin in silver leauge? (13 points, 20 comments)
    7. NOOOOOOOO THE EVENT ENDED BEFORE I GOT MY SCORPION..... NOOOOOOOOOOOOOOOOO (11 points, 49 comments)
    8. Should I ? (11 points, 40 comments)
    9. Matchmaking in a nutshell (10 points, 9 comments)
    10. Taran bug, colors are partly inverted, I don't know if anyone else has ethos bug or if it's just me. But it s weird. (10 points, 2 comments)
  35. 163 points, 10 submissions: Wolfram_Blitz
    1. This Legendary pilot weekend has dealt me a full house... (36 points, 32 comments)
    2. Current state of the game. Thanks Sin. Y'all know how to ruin a game (34 points, 7 comments)
    3. WR Reddit Community Opinion Poll regarding "Look what I won" posts (17 points, 49 comments)
    4. 4th token crate opening strikes again (16 points, 22 comments)
    5. WR Reddit Guide: how to change your Commander flair in your Desktop Browser (14 points, 9 comments)
    6. RESULTS ARE IN: WR Reddit Community Opinion Poll regarding "Look what I won" (12 points, 23 comments)
    7. What bots have you found as a suitable replacement to load your heavy weapons onto once you take your Au Jun out of service? (10 points, 16 comments)
    8. True freedom... (9 points, 3 comments)
    9. Weekly Discussion - Free Talk Friday (8 points, 13 comments)
    10. Oct 2-5th 0 PC cost to drones AND ... Upgrade Rush Weekend (7 points, 12 comments)
  36. 161 points, 1 submission: J_RUTZ
    1. Walking Loudspeaker Coke Vending Machine bot... (161 points, 14 comments)
  37. 159 points, 7 submissions: JustHulio
    1. Can someone actually do another robot Height comparison? Because this looks very interesting and something to look at (92 points, 16 comments)
    2. Death fears me >:D (14 points, 7 comments)
    3. I won a Hawk pilot in a giveaway! Now I just need a Hawk xD (12 points, 6 comments)
    4. Is the best randomized Drone for now? (11 points, 13 comments)
    5. It seems that I got a weber yet I never won in the giveaway. I checked the winners many times to see if my ID is there. Well it isn't there. So this must be a mistake. Right? (10 points, 4 comments)
    6. Legendary Pilots for Fujin and Raijin (10 points, 12 comments)
    7. What's the best weapon for T-Falcon? (10 points, 20 comments)

Top Commenters

  1. Shutze_owner (1707 points, 1122 comments)
  2. FenchBadScienceGood (1129 points, 475 comments)
  3. _Mausername_ (859 points, 397 comments)
  4. boredboi69WR (696 points, 298 comments)
  5. QuirkyTitle1 (653 points, 492 comments)
  6. JFSoul (620 points, 221 comments)
  7. 3lectrified (600 points, 220 comments)
  8. Wolfram_Blitz (522 points, 190 comments)
  9. manuuuu2_0 (490 points, 223 comments)
  10. Terminator_WR (473 points, 193 comments)
  11. buckee8 (366 points, 186 comments)
  12. CVTSKGO2 (365 points, 226 comments)
  13. shivaswrath (356 points, 180 comments)
  14. Hellogillyface (340 points, 208 comments)
  15. Quirkyserenefrenzy (296 points, 148 comments)
  16. unnamedDE (295 points, 160 comments)
  17. Bernard_Mulik (283 points, 177 comments)
  18. Chthroop (282 points, 121 comments)
  19. _Loggu_ (281 points, 40 comments)
  20. HORRORCRANKY (273 points, 104 comments)
  21. speedyr64 (244 points, 116 comments)
  22. pegboot (237 points, 146 comments)
  23. just-a-user7 (233 points, 124 comments)
  24. flamingsphinxkitty83 (218 points, 136 comments)
  25. sminima (216 points, 32 comments)
  26. AtomBubble (212 points, 100 comments)
  27. viccuvi1 (212 points, 89 comments)
  28. prooggroo (211 points, 81 comments)
  29. NotVeryTastyCake (195 points, 130 comments)
  30. USERNAM3_N0T_F0UND (185 points, 76 comments)
  31. EPIC_VIC_951 (179 points, 114 comments)
  32. freda-slayvs (173 points, 65 comments)
  33. stonksprofitmargin (173 points, 63 comments)
  34. Zojmyvinx (171 points, 80 comments)
  35. sufoalmighty (171 points, 62 comments)
  36. FreezyKnight (163 points, 56 comments)
  37. arielbelkin (161 points, 62 comments)
  38. Kraig3000 (161 points, 44 comments)
  39. _summoning_ (159 points, 90 comments)
  40. Osiru_s (155 points, 66 comments)
  41. WARROVOTS (152 points, 82 comments)
  42. tempurpedic_titties (146 points, 63 comments)
  43. HotdogLord13 (144 points, 63 comments)
  44. Phos_gene (142 points, 63 comments)
  45. jeb_hoge (141 points, 50 comments)
  46. antiquepierack (141 points, 44 comments)
  47. Quirky-Wall (136 points, 57 comments)
  48. Epicfortniter49 (130 points, 64 comments)
  49. UsedKoala4 (126 points, 55 comments)
  50. kAROUI_KIROV (126 points, 43 comments)

Top Submissions

  1. Wr remastered be like: by PIRATEBOOS (249 points, 31 comments)
  2. Am I the only one who thinks like that? by Fabulous-Protection9 (213 points, 41 comments)
  3. Nodens HD quality 😆 by impfurya77 (198 points, 21 comments)
  4. The LEGO Pantheon Pack by Osiru_s (186 points, 29 comments)
  5. The meme is about the game, not the players. by sufoalmighty (186 points, 19 comments)
  6. New paintjob- "Black" Phantom by boredboi69WR (174 points, 54 comments)
  7. Acoustic weapons look cool.. Even plays MJs Thriller, while firing.. by Je_On (162 points, 29 comments)
  8. Walking Loudspeaker Coke Vending Machine bot... by J_RUTZ (161 points, 14 comments)
  9. This is just hilarious. Pixonic's answer to "drone slots are too random" is you have to pay extra $$$ to get pre-determined slots. by deleted (159 points, 34 comments)
  10. T falcon by manuuuu2_0 (154 points, 19 comments)

Top Comments

  1. 60 points: _Loggu_'s comment in Why so much hate?
  2. 57 points: the_never_mind's comment in The sad truth about this game
  3. 51 points: FenchBadScienceGood's comment in Ao Jun nerf in 6.4: no more invisibility during takeoff and landing (Remastered is out in Russia)
  4. 43 points: _Loggu_'s comment in While dolphins return to the canals of Venice, something else starts to return to War Robots........
  5. 42 points: sminima's comment in Ao Jun nerf in 6.4: no more invisibility during takeoff and landing (Remastered is out in Russia)
  6. 41 points: USERNAM3_N0T_F0UND's comment in While dolphins return to the canals of Venice, something else starts to return to War Robots........
  7. 40 points: Aquiles_Now's comment in Why is someone with maxed mk2 in expert league and why does I (not even mk1 maxed) have to play against him?
  8. 36 points: FreezyKnight's comment in Good Drone. For $100. (one hundred usd) Want to instantly lockdown/suppress/freeze someone?
  9. 36 points: Wolfram_Blitz's comment in Found this gem
  10. 34 points: AkiraWarRobots's comment in Regarding the movement speed issues in 6.4.x
Generated with BBoe's Subreddit Stats
submitted by subreddit_stats to subreddit_stats [link] [comments]

15 Most Famous Slot Machines and Most Popular Slot Games

1. Liberty Bell

Invented and designed by a San Francisco mechanic named Charles Fey in 1895, the Liberty Bell is the first slot machine. The main symbols here include horseshoes, stars, spades, diamonds, hearts, and Liberty Bells. Once three bells are aligned, the machine pays 50 cents.
Having a coin slot at the top, it features small reels in the middle and a paytable at the bottom. It works like this - players insert a Nickel and pull a lever on the right-hand side to spin the reels. Although the Operator Bell and Liberty Bell have been removed from casinos, the original Liberty Bell on display can be seen in the Liberty Belle saloon in Reno, Nevada.

2. Lion's Share

One of the most famous slot machines, Microgaming’s classic slot Lion's Share, gained a lot of success back in 2014, due to news channels that discussed the topic on how Lion's Share's progressive jackpot hasn’t been hit for two decades. Thousands of people have tried but no one was lucky enough to pull it off.
Although the machine only featured 3 reels and only 1 payline, Lion’s Share has managed to become one of the most popular releases in Vegas, so popular that people waited in line just to put a coin into it and try spinning those reels.
Eventually, a New Hampshire couple hit the $2.4 million progressive jackpot in MGM’s Grand’s Lion’s Share. Soon after, MGM Grand made a decision to retire the Lion's Share machine since it required a lot of maintenance. Still, the game became part of slot history with a jackpot that took 20 years to win.

3. Megabucks

Created by IGT, Megabucks has managed to become one of the world's best progressive slot machines. The game is also responsible for numerous big wins throughout the entire jackpots’ history. Also known as the biggest money jackpots of all time, Megabucks slot machines are described as simple games with a massive progressive jackpot. One of the biggest wins was when an anonymous engineer won a staggering $39.7 million at Las Vegas' Excalibur, back in 2003.
As for the other big wins hit on this machine, there was a cocktail waitress Cynthia Jay Brennan who snagged an incredible $34.9 million at Vegas' Desert Inn, as well as a retired flight attendant hitting $27.5 million at Vegas' Palace Statio­n. J­ohanna Huendl won $22.6 million whereas an Illinois businessman hit $21.3 million on the very first spin.
However, after winning the prize, one of the winner's family members had a tragic accident, which (as some believe) only supported the theory of a Megabucks curse. Other unfortunate stories are just believed to be urban legends, including anecdotes about underage players, as well as casino employees, being big winners but not being able to claim their jackpots because of specific state laws and regulation.

4. Wheel of Fortune

IGT’s Wheel of Fortune has proven to be the second most famous slot machine of all time. Featuring a bonus feature just like the real show, the slot machine is usually played by many slot fans and can be found in numerous casinos all over the globe. Although the game comes in more variations, probably the most popular one is still its 3-reel version, with a colourful wheel at the top.
The Wheel of Fortune multiplayer game features a bank of machines where every player gets their own screen. What makes the game even more exciting is the multiplayer edition where people can play the bonus round together, which really intensifies the game show aspect.
In a 5-reel Wheel of Fortune slot, however, Wild symbols will help players land winning combos and, if you’re lucky enough, you may get a Super Wild that will boost your win up to 5x! Last but not least, the Triple Action Bonus is activated by getting at least 3 Triple Action Bonus symbols anywhere on the reels. But still, none of the newer Wheel of Fortune slots measure up to the original one because of the large progressive jackpot involved.

5. Mega Fortune

Featuring 5 reels and 25 paylines, NetEnt’s Mega Fortune slot became very popular among players as it usually grows into a multimillion-euro amount before being hit. The main symbols here include luxury cars, yachts, and expensive jewellery, Mega Fortune is an online slot machine game which justifies its theme that comes with the largest ever online slot jackpots.
The game offers a few different features that make the entire gameplay more fascinating, however, by far the most interesting ones are the 3 different progressive jackpots: Mega Jackpot, Major Jackpot and Rapid Jackpot. There are counters for all 3 of these that are displayed above the reels. Champagne is the Scatter and if you land at least 3 of them simultaneously, you will trigger Free Spins bonus round. Likewise, Wheel of Luck is the Bonus symbol, and if you land 3 or more symbols in succession from left to right on an active payline, you will activate the Bonus game.
What’s interesting about this slot is the fact that a Finnish man won a huge jackpot worth €17.8 million while spinning the reels of Mega Fortune. This record from 2013, has been passed by Mega Moolah, but the game is still proof how rich players can get after playing Mega Fortune.

6. Mega Moolah

Powered by Microgaming and being among most popular slot games, Mega Moolah is a 25-payline progressive slot which has served as a competitor to Mega Fortune's big jackpots. Followed by African safari music, the game features antelopes, elephants, giraffes, lions, monkeys and zebras as the main symbols.
Landing at least 3 Scatters at the same time will trigger 15 Free Spins. What’s more, all wins hit during Free Spins are tripled, whereas Free Spins can also be retriggered. Players can win one of the 4 Progressive Jackpots within the randomly triggered Bonus round.
The game paid some of the largest slot machine jackpots that have ever been triggered. In 2015,for example, Mega Moolah gained international recognition when a British soldier Jon Heywood won a massive €17,879,645.

7. Cleopatra

Inspired by the famous Egyptian theme and Developed by IGT, Cleopatra is a 20-payline classic game that managed to stand out above similar releases. Featuring ancient Egyptian music, the main symbols here include Cleopatra, the Eye of Horus, scarabs, and pyramids. Landing at least 3 Sphinx symbols will trigger the Cleopatra Bonus, which awards 15 Free Spins. All prizes, except for the 5 Cleopatra symbols, are tripled in the Free Spins round.
The game has been so successful that it inspired its creators to make a sequel, Cleopatra II, with richer graphics and engaging sound effects. But even if you choose the original game, you'll be playing a classic that's still enjoyed by various players today. And, in case you land 5 Cleopatra symbols you’ll get a jackpot of 10,000 coins.

8. Book of Ra

Having a popular Ancient-Egypt theme, Book of Ra has always been one of the best choices to play in land based and online casinos. Powered by Novomatic, Book of Ra is a 9 payline video slot that offers plenty of bonus features and big payouts. With entertaining narrative and energising gameplay, there are numerous ways to win here.
In case you land 5 archaeologists simultaneously, you’ll get an impressive 5,000x your line bet. Earning big bucks, however, comes from the Free Spins feature. What players need to do is land at least 3 Scatter books to trigger the Free Spins feature. Pages of the book will flip and randomly determine which symbol will expand during the 10 Free Spins.
Although hitting the jackpot may not be easy, with only a few one in between, when big wins come, they can be big.

9. Starburst

There’s no denying NetEnt’s Starburst slot became kinda legendary in the iGaming universe. With its dark background and shiny space looking gemstones, Starburst slot features 5 reels and 10 paylines. The well-known futuristic music in this release is also easily noticeable, as is the game’s expanding Wild.
More precisely, the Wilds may only occur on the reels 2, 3 and 4, and, once 1 or more wilds appear on those reels, the Starburst Wild feature will be activated. During this feature, Starburst wilds expand to cover the entire reel and remain while the other reels re-spin. Should a new wild land during a re-spin, it expands and stays along with any previously expanded Starbursts for another re-spin.
Another cool feature is that Starburst pays both ways, instead of only paying you for landing at least 3 identical symbols on adjacent reels starting with the reel furthest to the left. The maximum single spin payout for a person (betting the $200 maximum) is $100,000. But, in order for that to happen, you must land five bars on consecutive reels on an active payline. Players love this slot, probably because it’s suitable for both newbies and experienced players.

10. Immortal Romance

Powered by Microgaming, Immortal Romance is based on sci-fi and the cult of Vampires which has become one of the popular casino slot machines in the last couple of years. Apart from superb graphics and great audio and visual effects, the slot features 5 reels and 243 paylines, and the theoretical RTP rate of 96.86%. The four main characters are Amber, Troy, Michael and Sarah.
When it comes to features and bonus games, Immortal Romance offers different variants. Wild Desire feature can occur randomly, and as soon as it does, it can turn 1 to 5 reels completely Wild. Likewise, landing 3 or more Scatters anywhere on the reels in this game, activates the Chamber of Spins feature which cannot be triggered during Wild Desire.
The game is still among the most popular slots, as many players still try their luck in this slot in the hope to get the highest multiplier possible.

11. Gonzo’s Quest

Beautifully designed video slot powered by NetEnt, Gonzo Quest features 5 reels and 20 paylines. The story is based on the famous conquistador Gonzalo Pizzaro who is on his way to the Peruvian ruins and just about to experience the unique quest.
Now, Gonzo’s Quest has become one of the most popular slot games of all time, probably because it comes with a few interesting features, Avalanche Multipliers feature being the most interesting one of all. In Essence, the reels in the slot move in a cascading manner which resemble an Avalanche. As you activate each new Avalanche, you will win a multiplier. Multipliers are displayed above the reels, and go up to 5x, that is if you land 4 or more avalanches simultaneously.

12. Age of the Gods

Being among famous slot machines and inspired by Ancient Greek mythology, Age of the Gods is a 5-reel, 20-payline progressive slot powered by Playtech. The main characters are Athena, Zeus, Hercules, and Poseidon power up 4 free game modes that offer extra wilds and win multipliers! Once you start spinning, you’ll come across a series of bonus features, such as Athena Free Games, Zeus Free Games, Poseidon Free Games and Hercules Free Games.
Wild logo is the game’s wild card and it substitutes for all symbols, with the exception of the Scatter. Landing at least 3 Scatters anywhere on the reels simultaneously triggers the Bonus game. Moreover, landing 5 God symbols in any order on an active payline will get you 200x your line bet!
During the main game, any spin can activate the Age of the Gods Mystery Jackpot. This mini game guarantees a win of up to 4 progressive jackpots. All you gotta do is click on the coins to reveal jackpot symbols, and if you match 3 identical ones, you will win that jackpot.

13. Money Honey

Having a cute theme, Money Honey is a 5-reel and a 243 payline slot themed around honey. With Wilds, Free Spins, Scatters and multipliers, it is a fast-paced exciting creation featuring vibrant colours. Likewise, it is a mobile-optimized slot which may be an excellent choice if you’re new to online gambling or if you’ve been playing for years.
Just like in other games, Wilds will help you win payouts as they are able to replicate most other symbols on the reels once a winning combination has been made. Another symbol you may want to keep your eyes on is a Money Wheel card. Once you manage to land at least 3 of them on your reels after a spin, the bonus game begins, and you spin a big wheel to choose a prize.

14. Quick Hit

And our selection wouldn’t be complete without Bally's Quick Hit slot. Featuring traditional Las Vegas symbols with sharp graphics and relaxed music, the video slot has 5 reels, 3 rows, and 30 paylines. Once you decide how many paylines you want to bet on, your gaming adventure can begin. There are Scatters symbols and three bonus games to benefit from.
The biggest payout here comes from landing the triple seven symbol. Should you land 5 of these lucky numbers on the reels at the same time, you will win 5,000 coins, whereas if you land five wild symbols, you’ll get 12,500 coins.
Those looking for hitting a jackpot should pay attention to Quick Hit Platinum symbols as 5 of these contribute to 5,000x players’ original bet amount – and even more, with the max bet activated. The second-highest jackpot can be hit by landing 9 Quick Hit Slot symbols. Both the Quick Hit Platinum and regular Quick Hit symbols must occur on or within one position of the first payline to be eligible for a jackpot win.

15. SlotZilla Zip Line

And now something completely different. We’re finishing our selection of famous slots in style, with the world’s largest slot machine - StotZilla Zip Line - 128 feet tall which has two take-off levels. This $12 million SlotZilla zip line took more than a year to build and opened its doors in 2014 and has already had more than 2 million riders so far.
The 11-story slot machine is decorated with over-sized dice, a glass of martini, a pink flamingo, video reels, coins, and two showgirls - Jennifer and Porsha. SlotZilla offers two different rider experiences - the upper Zoomline and a lower Zipline. This unique machine has a huge video screen with reels and a gigantic arm, replicating a true slot machine experience.
submitted by askgamblers-official to onlinegambling [link] [comments]

MAME 0.220

[ Removed by reddit in response to a copyright notice. ]
submitted by cuavas to emulation [link] [comments]

She-Hulk Durability

Durability

Striking
Blunt
Energy
Piercing
Crushing
Electricity
Explosive
Gas (think of a better name for this)
Heat/Cold
Magic
Mental Attacks
Miscellaneous
Pain Tolerance
Radiation
Slashing
Sound
submitted by CalicoLime to CalicoLime [link] [comments]

Gameplay Overhaul Ideas

Full Disclosure: This was inspired by a video by Nixaru which can be found here. I may pilfer ideas from his video, but most are going to by my own. I will do my best to give credit where credit is due.

Before I start getting into specifics, be forewarned, this is probably going to be a long one, and this is largely going to be opinion. It is not a perfect opinion, and has its flaws, but in my opinion they are (usually) less flawed than what is currently in the game, or have more depth. These might not all be actually doable, but I like my pipe dreams yo.

Gameplay


Perks

In general, perk balance is pretty good, though I dislike being able to put any perk at any perk location, as this breaks the progression. They do try and fix this by having whatever your 4th perk is having a special effect that only activates when you have all four. I would prefer it to be set up like OG pick 10 system for MP, where you have 4 perk categories and you only have certain perks in each one. I would also love to see the return of Speed Cola as an actual perk in this particular idea, but not as broken as before. Say having all four perks speeds up reloading by 1.5x or 2x, and Speed Cola speeds it up by say 2x or 2.5x and does NOT stack while having all four perks, thus making it still good, but less of a crutch, and more personal preference. I also like Nixaru's ideas regarding health, which he mentioned should be the player starting at lower health (say 3 hits to down) and then once all four perks are obtained, it increases back up to what it normally would be now, which I also agree does improve the pacing and incentive to buy all perks. I've chosen to pack by round 5 instead of buying perks before just because there isn't any real negatives to it, and I'm on that Dark Matter grind for Zombies lel.

For example:

Weapons

The weapons of the game are all pretty usual but there are some changes to them that I would like to see. The box is already in a really good place, and if you don't believe me, check out this post by yours truly that links to my data on box odds, which admittedly is pre-DLC weapons, but post Dead of the Night, and I believe that aside from adding more weapons to the pool, the overall equal odds of everything won't have changed. The one big thing I would love to see is a buff for bolt action snipers in Zombies, reducing the hipfire spread to make noscoping more accurate (because its h*cking Zombies, who gives a shit) and for having all 4 perks also speeding up the rechamber speed.

Wall Guns

I would like to see the MOG 12 wall buy moved farther away from the starting area, and into more dangerous areas of the map. To use Voyage of Despair as an example, switch the MOG and ICR wall buy locations (changing it from the first door bought to all the way down towards the engine room in provisions). The MOG is currently one of the most stupidly powerful weapons in the game, as a shotgun should be imo, but you get it way too early for how good it is.

I would also like to see any double wall buy locations removed (such as the VAPR, we don't need two VAPR wall buys), as they are pretty pointless. Pricing also needs balanced. Again, using VoD as an example as it's my favorite map, the Titan wall buy and ammo for it is stupidly overpriced for how not good the Titan is. Replace the Titan wallbuy with a Hades wall buy with the same pricing would be more warranted imo, since the Hades is much better LMG. LMGs in general need a rework, as they aren't exactly good compared to Assault Rifles or SMGs even, aside from the Hades.

Starting Weapons

The starting weapons are ridiculously unbalanced. I agree with what Nixaru had mentioned, regarding the MOG and the Strife being starting weapons, as they are both broken as a result, the Strife having the Stiletto OP mod, and the MOG being the MOG. I do not think that the RK-7 is necessary to remove, though I would see the Welling just removed from the game. It's a shitty weapon, and even the packed version is never going to compete with the rest of the guns in the game like the M1911 did. I would see them just literally copy paste the 1911 from BO3 over and replace the Welling with it. Nobody uses the Welling. It does crap for damage, has crap for ammo, and nobody hangs onto it long enough to pack.

IMO the starting weapons should be: 1911 (because it'd at least have a nostalgia factor and get used instead of the welling), the Essex, the Saug 9mm, and the RK 7. The Kap 45 would also be a worthy addition, as it's not particularly good unless you spin it out of the box early enough that it does enough damage that you don't burn through the limited ammo capacity in record time. The Strife and MOG are wayyy too good to be used as starting weaponry.

Camos

Now as I'm sure the community is aware, the camo progression system in place is definitely a copy paste from Multiplayer, both to Zombies and to Blackout (the Paint Cans is a whole nother *can* of worms that we aren't gonna get into), and that in and of itself is a pretty big grind. Without going weapon by weapon, some general changes that I would like to see are:

Enemies

Zombie balance in a Zombies mode is always an important, and y'all are going to get my 2 cents on the zombies in this Zombies mode. The main thing that I hate about the design of this game is how they neutered the points that you earn pointlessly (kek), since you still get plenty, and it really just feels like they're trying to prevent us from getting points, which has been a pretty standard gameplay mechanic that didn't need messed with. The points thing aside, since it's just kind of a weird decision that annoys the h*ck out of me, the next issue I want to take up with 3Arc is why zombies penetration is non-existent. Having done my own shits and giggles 'testing' you barely shoot through 2-3 zombies. This is why I'm finding that I like the burst rifles, because each burst has the ability to kill multiple zombies due to each bullet having its own penetration value (though the Penta Burst OP mod is still basically useless lel). I don't understand the design choice to not let bullets have the same penetration values that they had in all the previous games, unless it ties back into the stupidly designed points 'nerf'. FMJ also does not seem to affect this, which is doubly bullshit. The thing that is supposed to increase penetration now only affects armour. /salt

Normal Zombies

Nothing special here, pretty standard. These don't catch you like WWII zombies did, though their spawning AI is very aggressive, and they tend to clip you with hits at odd times, which is why the shield is so invaluable in BO4 on all maps, versus just nice to have like some of the older games. The spawning AI I personally feel is excessively aggro, nothing like being a full berth away on VoD and zombies spawn way down ahead of you, which has lead to some pretty bullshit deaths. You also have not been able to train as huge of an amount of zombies in recent years as compared to, say, BO1, or at least that's how it feels. Haven't done testing, probably won't lol.

Special Zombies

Going to break this up into categories since the special zombies are *special* alright. Artificial difficulty at its finest.

Heavy Zombies

These are Gladiators on IX, Stokers on Voyage of Despair, and Werewolves on Dead of the Night (iirc). These are your high damage, high health, low movement speed, and very few special attacks sorts of zombies. These are relatively well designed and add a bit of flavour to the maps, though on Voyage if you stand in the corner back at the elevator zombie spawn on the floor where the dining room is, by where the drop down shortcut is located, Stokers will only spawn there if they are going to, and if more than one is going to spawn, they can spawn consecutively. I think my personal record is 5 killed consecutively on like round 60. FMJ I & II is broken against heavy zombies, you just melt through their armour but at the same time, that's what it's clearly been designed to do, and you are sacrificing two attachment slots to equip I & II, so it does balance out in the end.

Mini Boss Zombies

These are Blightfathers on IX and Voyage of Despair, and Nosferatu on Dead of the Night. These are strong, quick, and have a variety of moves and a load of health. The only change I would make is that they Blightfathers don't need to be puking on wall buys, the box, and buildables benches. It's a pointless feature that is more annoying and time consuming than anything, especially since sometimes they go all the way out of their way to hit the shield bench or box, or the PaP especially, regardless of whether it's across the map or not, which leads to the pacing of a 'mini-boss fight' being totally broken up since you have time to deal with the trash mobs and then single out Mr Tanky Gas Sacs on the Bacc.

Equipment


Special Weapons


And that's it. Fin. Sayonara. H*ck em.
submitted by OreoSwordsman to CODZombies [link] [comments]

Ascension | Complete Map Breakdown

Please read the first paragraph below before you comment/vote please :)

 
I do know that these guides aren't necessary and there to some degree pointless. I just want to explain I am simply making a collection of guides so that if anyone ever needs help on a map, they can come to /CODZombies for not just Black Ops 3 but every map! Thank you :)
If you would like to make a contribution to this guide, please message me privately with your contribution, I will review it and add it to the post and you will be credited in this section along with wherever your contribution is added to the post.
To find specific information or jump to a specific chaptesection/topic, press 'CTRL + F' and type the chaptesection/topic you want to go to.
 
 

Chapters | 19 Topics Covered

Chapter One | Map Walkthrough

Chapter Two | Game Features

Chapter Three | Easter Eggs

Chapter Four | Tips and Tricks

 
 

Chapter One | Map Walkthrough

This is a complete coverage of the Map Features in Ascension.
 
 

The Map Layout

Ascension has a complicated map layout because most of the areas intertwine and have multiple points of access. In order to explain the map as simply as possible to connect it with the rest of the guide I will split it into two sections to begin with:
What happens when you go through the Topside door and what happens when you go through the Bottom Side door which are both located in Spawn.
 
Spawn
The Spawn Room in Ascension is pretty generic. It has Quick Revive, an Olympia & M14 Wallbuy, a teddy bear for the Music Easter Egg, some radios and a lunar lander station and two doors.
However there is also a mechanism in the centre of the room which activates every couple of rounds and spins. This can kill you if you do not crouch under it. It can also kill Zombies.
You can now go through the Topside door or the Bottom side door
 

Topside

Going through this door will present you with two opportunities: Left and Right:
 
Left
Going left will take you to the area of the map with Stamin-Up, a fire trap, a Claymore wallbuy, a teddy bear for the Music Easter Egg, gun wallbuys, Main EE parts and a lunar lander station!
Right
Going right will take you to the area of the map with a turret trap, the MP5K wallbuy, PHD Flopper and a lunar lander station. You will also have a door which takes you to areas of the map detailed in the bottom side section.
 

Bottom side

Going through this door will take you into a room with a wallbuy, going up the staircase in this room will present you with the Juggernog Perk machine and another staircase with a door at the top.
Going through this door, you will see another staircase and a door to your right which leads you to the connection area between the topside and bottom side.
Going up the staircase and then another staircase will take you to the power room! There is a door here also, when you open it and go down the stair case you will be in the room with Mule Kick and 2 staircase's (up and down).
Going up the "up" staircase will take you to the Speed Cola/Sickle/Lunar lander section of the map with a teddy bear for the music easter egg.
Going down the "down" staircase will take you to the area with the Pack-a-Punch area, a turret trap and a door which can be opened to the connection between topside and bottom side and also allows for a fire trap to be used.
 
 

Traps

 
Type Ability Location Cost
Turret Shoots/Damages & Kills Zombies Outside first door at spawn (topside) 1000 points
Turret Shoots/Damages & Kills Zombies Outside the rocket/Pack-a-Punch area 1000 points
Fire Burns/Damages & Kills Zombies Outside near Pack-a-Punch 1000 points
Fire Burns/Damages & Kills Zombies Near Stamin-Up 1000 points
 
 

Transport

The new and unique form of transport in Ascension is the lunar lander system. These are platforms that allow the player to travel between different areas of the map either for free or at the cost of 250 points.
A lunar lander can be called from any of the locations to another and any players on it will be transported too. This makes it free to use. However if you activate it yourself it will cost 250 points.
A lunar lander has a cool down of 30 seconds between each use and when activated, no Zombies can attack the player(s).
There are 4 lunar lander stations around the map, located at:
 
  • Spawn Room
  • Sickle Room/Speed Cola area
  • Stamin-Up area of the map
  • PHD Flopper area of the map
 
 

Power

To activate power in Ascension, simple make your way to the power room in the centre (top, left is more accurate in terms of whole map size) of the map.
When you reach this room there will be a power switch for you to activate. This will activate the power and change the map colour scheme.
A more accurate description of this location can be found in the Map Layout section.
 
 

Pack-a-Punch

To activate Pack-a-Punch in ascension you must use all of the Lunar lander's (See: Transport section), specifically:
You must go to each lunar lander station, call the lunar lander and use it and it will take you back to spawn. There will be a screen with a layout of a rocket there which indicates how much is left to do.
Once you have done that for every lunar lander and the rocket icon is full, make your way back to the power room where you will see a red button - activate this to initiate the launch sequence.
The rocket will take off. the blast shields will be retracted and the Pack-a-Punch will be accessible.
 
 

The Wonder Weapon

The Wonder Weapon on Ascension is the Thundergun. This weapon shoots a large blast of air which can kill up to a whole wave of zombies in one blast. Here is everything you need to know about it:
  • Only 1 player can obtain it
  • It can only be obtained through the mystery box
  • It has a 2 magazine size with 12 in reserve
  • It can only be reloaded when empty
 
 

Upgraded Wonder Weapon

The Upgraded Wonder Weapon on Ascension is the Zeus Canon. This weapons shoots a large blast of air which can kill up to a whole wave of zombies in one blast. Here is everything you need to know about it:
  • Only 1 player can obtain it
  • It can only be obtained through Pack-a-Punch'ing the Thundergun
  • It has a 4 magazine size with 24 in reserve
  • It can only be reloaded when empty
 
 

Monkey Rounds

The "Special Round" on Ascension are the Monkey Rounds. These rounds typically happen every 4 - 7 rounds and during them, only the Astronaut Monkeys will spawn opposed to any other Zombie type.
The Monkey Zombies DO attack and down players, primarily what they will do is ignore players and attack perk machines.
When the Monkey's spawn to attack perk machines, you will be able to see what perk is being attacked as the icon will began to flash in the bottom left.
If the Monkey's successfully "destroy" the perk then you will lose it and will have to purchase it again. The Monkey's won't stop until all of the perks have been taken away.
If you manage to prevent any perk from being touched then you will be rewarded with a Perk Bottle. If you simply manage to kill all the Monkey's and survive the round you will only get a Max Ammo.
Monkey Rounds will only happen if one player obtains a perk.
 
 

Special Grenades

There are two special grenades on Ascension, the Gersch Device and Matryoshka Dolls. These can be gain by all players through the mystery box only however each player can only have one of the two choices.
 
Gersch Device
Once you obtain them you will have a maximum of three uses and you can only gain more by getting a Max Ammo.
When activated, a Gersch Device will create a purple portal which will suck all Zombies from all players into the portal for 10 seconds killing them and when 10 seconds is up the portal will simply close.
A Gersch Device must be thrown within the map limits or it will disappear and not activate. Players can also go into the portal one time per use and be teleported across the map.
 
Matryoshka Dolls
Once you obtain them you will have a maximum of three uses and you can only gain more by getting a Max Ammo.
When activated, a Matryoshka Dolls will create a line of explosive dolls which will kill Zombies and potentially damage players.
Matryoshka Dolls must be thrown within the map limits or they will disappear and fail to activate.
 
 

Chapter Two | Game Features

This is a complete breakdown of the Game Features of Ascension.
 
 

Mystery Box

The Mystery Box works the mostly the same as it does in every map in Ascension.
  • It has a permanent starting location in the power room
  • It moves after a few uses
  • It cost 950 points per use
  • During firesales it costs 10 points
  • During firesales it is active in every location
 
 

Perks

Name Description Cost Location
Juggernog Increases Health by 100% 2500 Points Two floors below poweFirst door after spawn (bottom side)
Speed Cola Doubles reload speed 3000 Points Sickle/Lunar lander station area
PHD Flopper Player takes no splash/explosive damage 2000 Points Courtyard/lunar lander station/Outside
Stamin-Up Increases speed by 1.07% and doubles endurance 2000 Points Back area of map
Quick Revive Revives Players See Details Below Spawn Room
Mule Kick Gives player a third weapon slot 4000 points One floor below Speed Cola & Power
 
Quick Revive EXPLAINED: On Solo, Quick Revive costs 500 points and can be purchased 3 times allowing the player to revive themselves. However On Co-Op, Quick Revive cost 1500 points and can be purchased unlimited amount of times and decreases the time to revive a player by 50%.
 
PHD Flopper EXPLAINED: PHD Flopper removes all forms of explosive, splash and fall damage from the player. An added effect is when the player dolphin dives, they create a large explosion killing/damaging Zombies in the radius.
 
 

Weapons

Mystery Box Weapons Wall Weapons
CZ75 Olympia
Python M14
Spectre PM63
FN FAL MPL
G11 MP5k
FAMAS AK74u
AUG MP40
Commando M16
Galil Stakeout
HS-10 Sickle
SPAS-12 Claymore
Dragunov M67 Grenade
L96A1 -
RPK -
HK21 -
Ballistic Knife -
Crossbow -
China Lake -
M72 LAW -
Ray Gun -
Thundergun -
Gersch Device -
Matryoshka Dolls -
 
 

Chapter Three | Easter Eggs

This is a complete coverage of the Easter Eggs in Ascension.
 
 

Map Easter Eggs

For a complete coverage of easter eggs across all Zombies maps, please see my post All Main Easter Eggs, Radios, Quotes & More - Every Map.
 
 

Abracadavre (Music Easter Egg)

In order to activate this music easter egg, you must locate 3 teddy bears hidden around the map and press your activation button. Once you locate them all the song Abracadavre by Kevin Sherwood (Vocals by Elena Siegman) will begin. This can only be done once per game. The locations are:
  1. Spawn Room | Topside near Olympia wallbuy
  2. Sickle/Lunar lander room ontop of the wall
  3. Lunar Lander station behind Stamin-Up | Behind a fence on the left hand side
 
 

Rocket Power Up

In order to complete this easter egg, you will need to complete the Pack-a-Punch steps and activate the Pack-a-Punch rocket launch sequence and obtain a ray gun.
Once you begin the launch sequence, wait for the rocket to take off and fire a ray gun at it, eventually the rocket will explode and crash.
Make your way down to the rocket pad and you will see a random power up!
 
 

Main Easter Egg

In order to complete the Main Easter Egg you must complete other tasks which you can find throughout the guide. You must: Activate Power, Activate Pack-a-Punch, obtain a Gersch Device, obtain the Zeus Canon, obtain two Ray Gun's and obtain Matryoshka Dolls.
This is a 4 player easter egg only. Once you complete the tasks you will be rewarded with a 90 second death machine!
  1. Make your way to the area of the map with the MP5K wallbuy and throw a Gersch Device at the box/generator outside of the map and it will be sucked into the portal. An audio cue will play if done correctly.
  2. Go to the Stamin-Up lunar lander station and in the corner of the room there is a terminal with a screen and the Illuminati symbol. Press your activation button on this and a node will appear.
  3. During a Monkey Round, a button will appear next to 4 perk machines (locations below), all players muss press these buttons at the same time to activate node 2.
  4. After you activate Pack-a-Punch there will be a clock in that room and 4 pressure plates. All players must stand on them for 2 minutes without any interruption (Shooting, grenades, zombies, etc.) so best to use crawlers and lead them far away. You will know you have done this correctly when an explosion/nuke ends the round and node 3 appears.
  5. Using the lunar lander's, you must collect 4 letters in order to spell "LUNA". One player should wait at spawn ready to call the lunar lander back and forth. Another player goes on the lander itself and another goes to the station near Stamin-Up and calls it to collect "L". Call the lander back to spawn to collect "U". Call the lander to Speed Cola/Sickle to called "N". Call the lander from Speed Cola/Sickle to Stamin-Up to collect "A" and all nodes will be lit.
  6. Make your way to the pod near Stamin-Up/Claymore wallbuy and you will see all the nodes have been lit and a green orb has appeared on the ground. Your final task is to bombard the orb with Matryoshka Dolls, a Gersch Device, 2+ Zeus Canon shots and Ray Gun shots.
  7. You will be rewarded with a 90 second death machine.
 
Button Locations
  • Juggernog - opposite of the Perk-a-Cola machine
  • PhD Flopper - left of the Perk-a-Cola machine
  • Speed Cola - on the other side of the door frame of the Perk-a-Cola machine
  • Stamin-Up - left of the Perk-a-Cola machine
 
 

Chapter Four | Tips and Tricks

This is a complete guide to Tips and Tricks to help you in Ascension.
 
 

Strategies

There are so many strategies in Ascension! Due to the age the map, the best way to find strategies is simply to use YouTube or Google. If you would like to contribute a text guide, please message me the guide privately, I'll add it to this post and you will be credited.
 
 

Maximizing Points

For easy-to-follow, detailed and helpful guides on how to maximize points and XP in the early rounds and for the whole game, please read my other posts: The Knifing Strategy and Advanced Knifing. Note: Those guides were made for Black Ops 3, you may need to adjust the techniques.
There are two good point whoring methods for round 1/2. Method 1: On round 1, knife all the zombies but don't shoot them and on round 2, start to shoot them in groups (x4+ points) Method 2: Shoot your clips into them on round 1 and repeat the process.
When knifing, please use this technique for best results: Advanced Knifing.
 
 

Survival

Some basic survival tips for Ascension and other Zombies maps are... Training. This will make surviving much easier and calmer, it will also improve your skill as a player. Begin by doing easy trains in large areas, once you get more comfortable with this technique, go for more complex and challenging but faster trains.
If you aren't familiar with "training", look it up, it's rather easy! It basically involves running around in a circle and the Zombies will gather together in a crowd (train) and it makes killing them easier and safer. You can also go for more complex trains, semi-circles, half-circles, loops, backwards loops, all sorts of different methods!
A great tip for Black Ops 1 if you feel like being a medic is to get the ballistic knife and upgrade it. When you shoot a downed player with the knife, you'll revive them instantly!
Other things to always do if you want an easier experience include:
  • Use the traps
  • Buy Claymores
  • Buy the Sickle
  • Get Gersch Device's
  • Get Matryoshka Dolls
  • Get the Ray Gun
  • Get the Thundergun/Zeus Canon
  • Buy PHD Flopper and upgrade the M1911 to the Mustang and Sally
 
 

Author's Notes

Thanks for reading this guide and I hope it helped! I plan on going through all of the Zombies maps starting with Black Ops 1 going through to Black Ops 2 and then possibly go back round to World at War.
I would say at most expect a guide a day, they can take a few straight hours to make which can be exhausting and social life destroying! :D
 

Other Guides

Go to my reddit account chrisd848 or check the bar at the top of the sub to see some of my other helpful posts - also linked throughout this guide.
 
Name/Description of Guide Online Version Link Offline Version Link MediaFire Link Mega Link
Zetsubou No Shima Complete Map Breakdown Online Reddit Link Offline Download Link MediaFire Download Link Mega Download Link
The Giant Complete Map Breakdown Online Reddit Link N/A N/A N/A
Shadows of Evil Complete Map Breakdown Online Reddit Link Offline Download Link MediaFire Download Link Mega Download Link
Shadows of Evil Beginners Guide Online Reddit Link Offline Download Link MediaFire Download Link Mega Download Link
Kino Der Toten Complete Map Breakdown Online Reddit Link N/A N/A N/A
"FIVE" Complete Map Breakdown Online Reddit Link N/A N/A N/A
Ascension Complete Map Breakdown Online Reddit Link N/A N/A N/A
Gobblegum, Perks & Weapon Kits - Game Features Breakdown Online Reddit Link Offline Download Link MediaFire Download Link Mega Download Link
Complete Easter Egg Guide Online Reddit Link Offline Download Link MediaFire Download Link Mega Download Link
Information regarding The Ranking System Online Reddit Link Offline Download Link MediaFire Download Link Mega Download Link
Information regarding Zombie Challenges Online Reddit Link Offline Download Link MediaFire Download Link Mega Download Link
A technique/tutorial about Advanced Knifing Online Reddit Link Offline Download Link MediaFire Download Link Mega Download Link
A technique/strategy about my Knifing Strategy Online Reddit Link Offline Download Link MediaFire Download Link Mega Download Link
Easy Solo High Round Strategy Online Reddit Link Offline Download Link MediaFire Download Link Mega Download Link
submitted by chrisd848 to CODZombies [link] [comments]

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